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openvehicle-api/global/scheduler/scheduler.h

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#ifndef THREAD_POOL_H
#define THREAD_POOL_H
#include <thread>
#include <mutex>
#include <queue>
#include <deque>
#include <functional>
#include <memory>
#include <condition_variable>
#include <cstdint>
#include <list>
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#include <atomic>
#include "../flags.h"
/**
* @brief Job scheduler that uses a dynamic threadpool to schedule the task.
*/
class CTaskScheduler
{
public:
/**
* @brief Constructor
* @param[in] nMinIdle The amount of idle threads that should stay present if there is nothing to process at the moment.
* @param[in] nMaxBusy The maximum amount of threads that is used for processing.
*/
CTaskScheduler(size_t nMinIdle = 4, size_t nMaxBusy = 32);
/**
* @brief Destructor
*/
~CTaskScheduler();
/**
* @brief Schedule flags to influence the scheduling.
*/
enum class EScheduleFlags
{
normal = 0x0, ///< If thread level threshold has been reached, queue the call at the end of the queue.
priority = 0x1, ///< If thread level threshold has been reached, insert the call at the begin of the queue.
no_queue = 0x2, ///< If thread level threshold has been reached, fail the schedule call.
};
/**
* @brief Schedule the asynchronous execution of the task.
* @details If an idle thread is available, the thread will execute the task. If no thread is available and the maximum thread
* level hasn't been reached, a new thread will be started that schedules the task. If the maximum thread level has been
* exceeded the task will be placed in the task list based on its priority and allowance. If queue is not allowed (set by the
* no_queue flag), the scheduling will fail.
* @param[in] fnTask The task to schedule.
* @param[in] flags Zero or more flags to use for scheduling the task.
* @return Returns whether the scheduling was successful or not.
*/
bool Schedule(std::function<void()> fnTask, hlpr::flags<EScheduleFlags> flags = EScheduleFlags::normal);
/**
* @brief Wait until the execution of all threads has been finalized. This will also remove all idle threads.
* @attention Do not call from a task function - that will cause a deadlock.
*/
void WaitForExecution();
/**
* @brief Get the current amount of threads (idle + processing).
* @return The amount of threads.
*/
size_t GetThreadCount() const;
/**
* @brief Get the maximum amount of threads that were processing at one time.
* @return The amount of threads.
*/
size_t GetMaxThreadCount() const;
/**
* @brief Get the current amount of processing threads.
* @return The amount of threads.
*/
size_t GetBusyThreadCount() const;
/**
* @brief Get the current amount of idle threads.
* @return The amount of threads.
*/
size_t GetIdleThreadCount() const;
private:
/**
* @brief Helper class for the thread scheduling
*/
struct CThread
{
public:
/**
* @brief Constructor starting the thread.
*/
CThread();
/**
* @brief Destructor stopping the thread.
*/
~CThread();
/**
* @brief Schedule an execution.
* @param[in] fnTask The execution task.
*/
void Execute(std::function<void()> fnTask);
private:
/**
* @brief The thread function to execute.
*/
void ThreadFunc();
std::thread m_thread; ///< The thread that executes the tasks.
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std::atomic_bool m_bShutdown = false; ///< Set when the thread should terminate.
std::atomic_bool m_bStarted = false; ///< Set when the thread has started.
std::function<void()> m_fnTask; ///< The task to execute (will be updated with new tasks before execution).
std::mutex m_mtxSyncStart; ///< The startup synchronization mutex.
std::condition_variable m_cvStarted; ///< Triggered by the thread to indicate that it has started.
std::mutex m_mtxSyncExecute; ///< The execute synchronization mutex.
std::condition_variable m_cvExecute; ///< Triggers the thread to indicate that there is a task to execute or
///< shutdown has been requested.
};
/**
* @brief Execute a task using the provided thread. After the execution, other tasks from the task list will be executed as
* well. If after all executions are finalized and if there are enough idle threads, removes the thread from
* the list. Otherwise adds the thread to the idle queue.
* @param[in] itThread The thread to use for the execution.
* @param[in] fnTask The task to execute.
*/
void Execute(std::list<std::shared_ptr<CThread>>::iterator itThread, std::function<void()> fnTask);
size_t m_nMinIdle = 4; ///< The minimal required amount of idle threads
size_t m_nMaxBusy = 32; ///< The maximum allowed amount of busy threads
size_t m_nMaxThreads = 0; ///< The maximum amount threads at the same time.
mutable std::mutex m_mtxQueueAccess; ///< Sync access to queue, list and double-ended-queue.
std::queue<std::list<std::shared_ptr<CThread>>::iterator> m_queueIdleThreads; ///< Idle thread queue.
std::list<std::shared_ptr<CThread>> m_lstThreads; ///< List with all threads.
std::deque<std::function<void()>> m_dequeTasks; ///< Double ended task queue.
};
#endif // !defined THREAD_POOL_H