connection between 2 systems and bug fixes (#14)

This commit is contained in:
tompzf
2026-07-03 14:53:48 +02:00
committed by GitHub
parent 0fb5660d27
commit 46842200f1
284 changed files with 35200 additions and 8265 deletions

View File

@@ -11,15 +11,20 @@
* Denisa Ros - initial API and implementation
********************************************************************************/
#ifdef _WIN32
#include "channel_mgnt.h"
#include "connection.h"
#include "../../global/base64.h"
#include <support/toml.h>
#include <interfaces/process.h>
#include <chrono>
#include <future>
#include <mutex>
#include <thread>
#include <cstring>
#include "../../global/base64.h"
#include <interfaces/app.h>
#include <interfaces/process.h>
#include <support/local_service_access.h>
#include <support/toml.h>
#pragma push_macro("interface")
#undef interface
@@ -44,53 +49,23 @@
namespace
{
/**
* @brief Parse a UDS connect/config string and extract the path
*
* Expected format (substring-based, not strict):
* "proto=uds;path=<something>;"
*
* Behavior:
* - If "proto=uds" is missing -> returns false (not a UDS config)
* - If "path=" is missing -> returns true and outPath is cleared
* - If "path=" is present -> extracts the substring until ';' or end
*
* @param cs Input configuration / connect string
* @param outPath Output: extracted path (possibly empty)
* @return true if this looks like a UDS string, false otherwise
*/
static bool ParseUdsPath(const std::string& cs, std::string& outPath)
static bool EnsureWSAInitialized()
{
constexpr const char* protoKey = "proto=uds";
constexpr const char* pathKey = "path=";
static std::once_flag s_once;
static bool s_ok = false;
// Must contain "proto=uds" to be considered UDS
if (cs.find(protoKey) == std::string::npos)
std::call_once(s_once, []()
{
return false;
}
WSADATA wsa{};
const int rc = WSAStartup(MAKEWORD(2, 2), &wsa);
s_ok = (rc == 0);
if (!s_ok)
{
SDV_LOG_ERROR("[AF_UNIX] WSAStartup failed, rc=", rc);
}
});
const auto p = cs.find(pathKey);
if (p == std::string::npos)
{
// No path given, but proto=uds is present -> use default later
outPath.clear();
return true;
}
const auto start = p + std::strlen(pathKey);
const auto end = cs.find(';', start);
if (end == std::string::npos)
{
outPath = cs.substr(start);
}
else
{
outPath = cs.substr(start, end - start);
}
return true;
return s_ok;
}
/**
@@ -105,6 +80,7 @@ static bool ParseUdsPath(const std::string& cs, std::string& outPath)
*
* @return Expanded string, or the original input on failure
*/
static std::string ExpandEnvVars(const std::string& in)
{
if (in.find('%') == std::string::npos)
@@ -112,9 +88,8 @@ static std::string ExpandEnvVars(const std::string& in)
return in;
}
char buf[4096] = {};
DWORD n = ExpandEnvironmentStringsA(in.c_str(), buf, static_cast<DWORD>(sizeof(buf)));
char buf[4096] = {};
DWORD n = ExpandEnvironmentStringsA(in.c_str(), buf, static_cast<DWORD>(sizeof(buf)));
if (n > 0 && n < sizeof(buf))
{
return std::string(buf);
@@ -135,19 +110,181 @@ static std::string ExpandEnvVars(const std::string& in)
*
* @return A safe pathname guaranteed to fit into sun_path
*/
static std::string ClampUdsPath(const std::string& p)
{
SOCKADDR_UN tmp{};
SOCKADDR_UN tmp{};
constexpr auto kMax = sizeof(tmp.sun_path) - 1;
if (p.size() <= kMax)
{
return p;
}
return p.substr(0, kMax);
}
/*static std::string BuildFinalUdsPath(const std::string& rawPath)
{
std::string full = ExpandEnvVars(rawPath);
auto pos = full.find_last_of("\\/");
if (pos != std::string::npos)
{
const std::string dir = full.substr(0, pos);
CreateDirectoryA(dir.c_str(), nullptr);
}
return ClampUdsPath(full);
}*/
/**
* @brief Parse a UDS connect/config string and extract the path
*
* Expected format (substring-based, not strict):
* "proto=uds;path=<something>;"
*
* Behavior:
* - If "proto=uds" is missing -> returns false (not a UDS config)
* - If "path=" is missing -> returns true and outPath is cleared
* - If "path=" is present -> extracts the substring until ';' or end
*
* @param cs Input configuration / connect string
* @param outPath Output: extracted path (possibly empty)
* @return true if this looks like a UDS string, false otherwise
*/
static bool ParseUdsPath(const std::string& cs, std::string& outPath)
{
constexpr const char* protoKey = "proto=uds";
constexpr const char* pathKey = "path=";
// Strict raw connect string only
if (cs.rfind(protoKey, 0) != 0)
{
return false;
}
const auto p = cs.find(pathKey);
if (p == std::string::npos)
{
outPath.clear();
return true;
}
const auto start = p + std::strlen(pathKey);
const auto end = cs.find(';', start);
if (end == std::string::npos)
{
outPath = cs.substr(start);
}
else
{
outPath = cs.substr(start, end - start);
}
return true;
}
static std::string SanitizeUdsName(std::string name)
{
for (char& ch : name)
{
const bool isAlphaNum = (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9');
if (!isAlphaNum && ch != '_' && ch != '-')
{
ch = '_';
}
}
if (name.empty())
{
name = "sdv";
}
return name;
}
/**
* @brief Build a named UDS raw path using the channel name
*
* @param[in] channelName The name of the channel
*
* @return A raw UDS path suitable for further processing
*/
static std::string BuildNamedUdsRawPath(const std::string& channelName)
{
return "%LOCALAPPDATA%/sdv/" + SanitizeUdsName(channelName) + ".sock";
}
/**
* @brief Extract a UDS connect string from either raw UDS format or Provider TOML.
*
* Supported inputs:
* - "proto=uds;path=<...>;"
* - [Provider]\nName="unix_domain_sockets"\nConnectString="proto=uds;path=<...>;"
*/
static bool ExtractUdsConnectString(const std::string& in,
std::string& outUdsConnectString)
{
std::string path;
// Case 1: strict raw UDS connect string
if (ParseUdsPath(in, path))
{
outUdsConnectString = in;
return true;
}
// Do not run the TOML parser on obviously non-TOML garbage
//if (!LooksLikeToml(in))
//{
// return false;
//}
// Case 2: structured TOML
sdv::toml::CTOMLParser parser(in);
if (!parser.IsValid())
{
return false;
}
const std::string providerName = parser.GetDirect("Provider.Name").GetValue();
if (!providerName.empty() &&
providerName != "unix_domain_sockets" &&
providerName != "WinSocketsChannelControl")
{
return false;
}
const std::string nested = parser.GetDirect("Provider.ConnectString").GetValue();
if (!nested.empty())
{
if (ParseUdsPath(nested, path))
{
outUdsConnectString = nested;
return true;
}
return false;
}
const std::string cfgPath = parser.GetDirect("IpcChannel.Path").GetValue();
if (!cfgPath.empty())
{
outUdsConnectString = "proto=uds;path=" + cfgPath + ";";
return true;
}
const std::string cfgName = parser.GetDirect("IpcChannel.Name").GetValue();
if (!cfgName.empty())
{
outUdsConnectString = "proto=uds;path=" + BuildNamedUdsRawPath(cfgName) + ";";
return true;
}
return false;
}
/**
* @brief Normalize a UDS path for display/logging purposes
*
@@ -166,20 +303,18 @@ static std::string ClampUdsPath(const std::string& p)
static std::string NormalizeUdsPathForWindows(const std::string& raw)
{
std::string p = ExpandEnvVars(raw);
const size_t pos = p.find_last_of("/\\");
std::string base = (pos == std::string::npos) ? p : p.substr(pos + 1);
const size_t pos = p.find_last_of("/\\");
std::string base = (pos == std::string::npos) ? p : p.substr(pos + 1);
if (base.empty())
{
base = "sdv.sock";
}
SDV_LOG_INFO("[AF_UNIX] Normalize raw='", raw, "' -> base='", base, "'");
return ClampUdsPath(base);
}
/**
* @brief Build a short absolute Win32 path suitable for AF_UNIX `sun_path`
*
@@ -224,6 +359,41 @@ static std::string MakeShortWinUdsPath(const std::string& raw)
return ClampUdsPath(full);
}
/**
* @brief Build the default UDS path using the current SDV instance ID.
*
* Using a single global socket filename makes independently running test
* processes trample each other when the build executes multiple post-build
* tests in parallel. Namespace the implicit endpoint per instance instead.
*/
static std::string GetDefaultUdsRawPath()
{
uint32_t instanceId = 1000u;
const sdv::app::IAppContext* pAppContext = sdv::core::GetCore<sdv::app::IAppContext>();
if (pAppContext && pAppContext->GetInstanceID() != 0u)
{
instanceId = pAppContext->GetInstanceID();
}
return "%LOCALAPPDATA%/sdv/vapi_" + std::to_string(instanceId) + ".sock";
}
static std::string GetUniqueEndpointUdsRawPath()
{
static std::atomic<uint32_t> nextEndpointId { 0u };
uint32_t instanceId = 1000u;
const sdv::app::IAppContext* pAppContext = sdv::core::GetCore<sdv::app::IAppContext>();
if (pAppContext && pAppContext->GetInstanceID() != 0u)
{
instanceId = pAppContext->GetInstanceID();
}
const uint32_t endpointId = nextEndpointId.fetch_add(1u, std::memory_order_relaxed);
return "%LOCALAPPDATA%/sdv/vapi_" + std::to_string(instanceId) + "_" +
std::to_string(static_cast<uint32_t>(GetCurrentProcessId())) + "_" + std::to_string(endpointId) + ".sock";
}
/**
* @brief Create a listening AF_UNIX socket on Windows
*
@@ -239,6 +409,9 @@ static std::string MakeShortWinUdsPath(const std::string& raw)
*/
static SOCKET CreateUnixListenSocket(const std::string& rawPath)
{
if (!EnsureWSAInitialized())
return INVALID_SOCKET;
SOCKET s = socket(AF_UNIX, SOCK_STREAM, 0);
if (s == INVALID_SOCKET)
{
@@ -285,118 +458,99 @@ static SOCKET CreateUnixListenSocket(const std::string& rawPath)
return s;
}
/**
* @brief Connect to a Windows AF_UNIX server socket with retry logic
*
* Repeatedly attempts to connect to the server's UDS path until either:
* - connection succeeds, or
* - total timeout is exceeded
*
* On each attempt:
* - a new socket() is created
* - connect() is attempted
* - on failure the socket is closed and retried
*
* This mirrors Linux AF_UNIX behavior where the client waits for the
* server's socket file to appear/become ready
*
* @param[in] rawPath Raw UDS path from configuration
* @param[in] totalTimeoutMs Maximum total wait time in milliseconds
* @param[in] retryDelayMs Delay between retries in milliseconds
*
* @return Connected SOCKET on success, INVALID_SOCKET on timeout or error
*/
static SOCKET ConnectUnixSocket(
const std::string& rawPath,
uint32_t totalTimeoutMs,
uint32_t retryDelayMs)
/*static SOCKET ConnectUnixSocket(const std::string& rawPath,
uint32_t totalTimeoutMs,
uint32_t retryDelayMs)
{
const std::string udsPath = MakeShortWinUdsPath(rawPath);
if (!EnsureWSAInitialized())
{
return INVALID_SOCKET;
}
const std::string udsPath = BuildFinalUdsPath(rawPath);
SOCKADDR_UN addr{};
addr.sun_family = AF_UNIX;
strcpy_s(addr.sun_path, sizeof(addr.sun_path), udsPath.c_str());
const int addrlen = static_cast<int>(
offsetof(SOCKADDR_UN, sun_path) + std::strlen(addr.sun_path) + 1
);
offsetof(SOCKADDR_UN, sun_path) + std::strlen(addr.sun_path) + 1);
const auto deadline = std::chrono::steady_clock::now() +
std::chrono::milliseconds(totalTimeoutMs);
auto deadline =
std::chrono::steady_clock::now() + std::chrono::milliseconds(totalTimeoutMs);
while (true)
{
SOCKET s = socket(AF_UNIX, SOCK_STREAM, 0);
if (s == INVALID_SOCKET)
{
SDV_LOG_ERROR("[AF_UNIX] socket() FAIL (client), WSA=", WSAGetLastError());
SDV_LOG_ERROR("[AF_UNIX] socket FAIL (client), WSA=", WSAGetLastError());
return INVALID_SOCKET;
}
if (connect(s, reinterpret_cast<const sockaddr*>(&addr), addrlen) == 0)
{
SDV_LOG_INFO("[AF_UNIX] connect OK (pathname), path='", udsPath, "'");
SDV_LOG_INFO("[AF_UNIX] connect OK: ", udsPath);
return s;
}
int lastError = WSAGetLastError();
const int err = WSAGetLastError();
closesocket(s);
if (std::chrono::steady_clock::now() >= deadline)
{
SDV_LOG_ERROR(
"[AF_UNIX] connect TIMEOUT (pathname), last WSA=",
lastError, ", path='", udsPath, "'"
);
SDV_LOG_ERROR("[AF_UNIX] connect TIMEOUT, WSA=", err, ", path=", udsPath);
return INVALID_SOCKET;
}
std::this_thread::sleep_for(std::chrono::milliseconds(retryDelayMs));
}
}
}*/
} // anonymous namespace
bool CSocketsChannelMgnt::OnInitialize()
{
return true;
}
void CSocketsChannelMgnt::OnServerClosed(const std::string& udsPath, CWinsockConnection* ptr)
{
std::lock_guard<std::mutex> lock(m_udsMtx);
auto it = m_udsServers.find(udsPath);
if (it != m_udsServers.end() && it->second.get() == ptr)
{
// Remove the server entry only if it matches the pointer we know
m_udsServers.erase(it);
}
// Mark this UDS path as no longer claimed
m_udsServerClaimed.erase(udsPath);
return EnsureWSAInitialized();
}
void CSocketsChannelMgnt::OnShutdown()
{}
{
}
void CSocketsChannelMgnt::OnDestroy()
{
m_watchdog.Clear();
}
sdv::ipc::SChannelEndpoint CSocketsChannelMgnt::CreateEndpoint(const sdv::u8string& cfgStr)
{
// Ensure WinSock is initialized on Windows
if (StartUpWinSock() != 0)
{
// If WinSock cannot be initialized, we cannot create an endpoint
return {};
}
// Parse UDS path from config. If proto!=uds, we still default to UDS
std::string udsRaw;
bool udsRequested = ParseUdsPath(cfgStr, udsRaw);
if (!udsRequested || udsRaw.empty())
{
// Default path if not provided or not UDS-specific
udsRaw = "%LOCALAPPDATA%/sdv/vapi.sock";
sdv::toml::CTOMLParser parser(cfgStr);
const std::string cfgPath = parser.GetDirect("IpcChannel.Path").GetValue();
const std::string cfgName = parser.GetDirect("IpcChannel.Name").GetValue();
if (!cfgPath.empty())
{
udsRaw = cfgPath;
}
else if (!cfgName.empty())
{
udsRaw = BuildNamedUdsRawPath(cfgName);
}
else if (cfgStr.empty())
{
udsRaw = GetUniqueEndpointUdsRawPath();
}
else
{
udsRaw = GetDefaultUdsRawPath();
}
}
std::string udsPath = NormalizeUdsPathForWindows(udsRaw);
@@ -411,75 +565,81 @@ sdv::ipc::SChannelEndpoint CSocketsChannelMgnt::CreateEndpoint(const sdv::u8stri
// Server-side CWinsockConnection, it will accept() a client on first use
auto server = std::make_shared<CWinsockConnection>(listenSocket, /*acceptRequired*/ true);
// Ignore cppcheck warning; if construction failed, an exception is expected first.
// cppcheck-suppress knownConditionTrueFalse
if (!server)
{
std::lock_guard<std::mutex> lock(m_udsMtx);
m_udsServers[udsPath] = server;
m_udsServerClaimed.erase(udsPath);
return {};
}
server->SetWatchDogRemoveCallback([this](const void* connection)
{
m_watchdog.RemoveConnection(connection);
});
m_watchdog.AddConnection(server);
sdv::ipc::SChannelEndpoint ep{};
ep.pConnection = static_cast<IInterfaceAccess*>(server.get());
ep.ssConnectString = "proto=uds;path=" + udsPath + ";";
ep.pConnection = static_cast<IInterfaceAccess*>(server.get());
// Keep compatibility with CCommunicationControl::CreateClientConnection,
// which expects a Provider TOML section with Provider.Name.
const std::string udsConnectString = "proto=uds;path=" + udsPath + ";";
ep.ssConnectString = udsConnectString;
return ep;
}
sdv::IInterfaceAccess* CSocketsChannelMgnt::Access(const sdv::u8string& cs)
{
// Ensure WinSock is initialized
if (StartUpWinSock() != 0)
std::string udsConnectString;
if (!ExtractUdsConnectString(cs, udsConnectString))
{
// Not a UDS connect string / provider description
return nullptr;
}
std::string udsRaw;
if (!ParseUdsPath(cs, udsRaw))
{
// Not a UDS connect string
return nullptr;
}
ParseUdsPath(udsConnectString, udsRaw);
if (udsRaw.empty())
{
udsRaw = "%LOCALAPPDATA%/sdv/vapi.sock";
udsRaw = GetDefaultUdsRawPath();
}
std::string udsPath = NormalizeUdsPathForWindows(udsRaw);
SDV_LOG_INFO("[AF_UNIX] Access udsPath=", udsPath);
const bool isServer = (udsConnectString.find("role=server") != std::string::npos);
std::shared_ptr<CWinsockConnection> connection;
if (isServer)
{
std::lock_guard<std::mutex> lock(m_udsMtx);
auto it = m_udsServers.find(udsPath);
if (it != m_udsServers.end() && it->second != nullptr)
SOCKET listenSocket = CreateUnixListenSocket(udsPath);
if (listenSocket == INVALID_SOCKET)
{
// Return the server-side object only once for this UDS path
if (!m_udsServerClaimed.count(udsPath))
{
m_udsServerClaimed.insert(udsPath);
SDV_LOG_INFO("[AF_UNIX] Access -> RETURN SERVER for ", udsPath);
return it->second.get(); // server object (acceptRequired=true)
}
// Otherwise, later calls will create a client socket below
return nullptr;
}
connection = std::make_shared<CWinsockConnection>(listenSocket, /*acceptRequired*/ true);
}
else
{
// Client-side endpoint object. The actual socket connect is deferred to AsyncConnect,
// matching the semantic contract used by ipc_com and shared memory.
connection = std::make_shared<CWinsockConnection>(udsPath);
}
// CLIENT: create a socket connected to the same udsPath
SOCKET s = ConnectUnixSocket(udsPath,
/*totalTimeoutMs*/ 5000,
/*retryDelayMs*/ 50);
if (s == INVALID_SOCKET)
// Ignore cppcheck warning; if construction failed, an exception is expected first.
// cppcheck-suppress knownConditionTrueFalse
if (!connection)
{
return nullptr;
}
SDV_LOG_INFO("[AF_UNIX] Access -> CREATE CLIENT for ", udsPath);
connection->SetWatchDogRemoveCallback([this](const void* instance)
{
m_watchdog.RemoveConnection(instance);
});
// Client-side connection object (acceptRequired=false)
// Ownership is transferred to the caller (VAPI runtime)
return new CWinsockConnection(s, /*acceptRequired*/ false);
m_watchdog.AddConnection(connection);
return static_cast<IInterfaceAccess*>(connection.get());
}
#endif