Update sdv_packager (#6)

This commit is contained in:
tompzf
2026-03-27 14:12:49 +01:00
committed by GitHub
parent 234be8917f
commit aefefd52f7
717 changed files with 42252 additions and 11334 deletions

View File

@@ -1,3 +1,16 @@
/********************************************************************************
* Copyright (c) 2025-2026 ZF Friedrichshafen AG
*
* This program and the accompanying materials are made available under the
* terms of the Apache License Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0
*
* SPDX-License-Identifier: Apache-2.0
*
* Contributors:
* Erik Verhoeven - initial API and implementation
********************************************************************************/
#include <gtest/gtest.h>
#include <iostream>
#include <mutex>
@@ -7,8 +20,7 @@
#include "generated/IComponent.h"
#include "../../../global/tracefifo/trace_fifo.cpp"
class CTestLockService
: public sdv::CSdvObject, public ITestLock
class CTestLockService : public sdv::CSdvObject, public ITestLock
{
public:
@@ -16,7 +28,7 @@ public:
SDV_INTERFACE_ENTRY(ITestLock)
END_SDV_INTERFACE_MAP()
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::Device)
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::device)
DECLARE_OBJECT_CLASS_NAME("TestLockService")
void Lock() override
@@ -38,79 +50,26 @@ DEFINE_SDV_OBJECT(CTestLockService)
/**
* @brief Example component testing IObjectControl
*/
class CTestObjectControl
: public sdv::CSdvObject
, public sdv::IObjectControl
class CTestObjectControl : public sdv::CSdvObject
{
public:
~CTestObjectControl()
{
EXPECT_EQ(m_eObjectStatus, sdv::EObjectStatus::destruction_pending);
}
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::IObjectControl)
END_SDV_INTERFACE_MAP()
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::Device)
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::device)
DECLARE_OBJECT_CLASS_NAME("Example_Object")
/**
* @brief Initialization method. On success, a subsequent call to GetStatus returns EObjectStatus::running
* @param[in] ssObjectConfig Optional configuration string.
* @brief Initialization event, called after object configuration was loaded. Overload of sdv::CSdvObject::OnInitialize.
* @return Returns 'true' when the initialization was successful, 'false' when not.
*/
virtual void Initialize([[maybe_unused]] const sdv::u8string& ssObjectConfig)
virtual bool OnInitialize() override
{
EXPECT_EQ(m_eObjectStatus, sdv::EObjectStatus::initialization_pending);
m_eObjectStatus = sdv::EObjectStatus::initialized;
return true;
}
/**
* @brief Gets the current status of the object
* @return EObjectStatus The current status of the object
* @brief Shutdown the object. Overload of sdv::CSdvObject::OnShutdown.
*/
virtual sdv::EObjectStatus GetStatus() const
{
return m_eObjectStatus;
}
/**
* @brief Set the component operation mode. Overload of sdv::IObjectControl::SetOperationMode.
* @param[in] eMode The operation mode, the component should run in.
*/
void SetOperationMode(sdv::EOperationMode eMode)
{
switch (eMode)
{
case sdv::EOperationMode::configuring:
if (m_eObjectStatus == sdv::EObjectStatus::running || m_eObjectStatus == sdv::EObjectStatus::initialized)
m_eObjectStatus = sdv::EObjectStatus::configuring;
break;
case sdv::EOperationMode::running:
if (m_eObjectStatus == sdv::EObjectStatus::configuring || m_eObjectStatus == sdv::EObjectStatus::initialized)
m_eObjectStatus = sdv::EObjectStatus::running;
break;
default:
break;
}
}
/**
* @brief Shutdown method called before the object is destroyed.
* @attention Implement calls to other SDV objects here as this is no longer considered safe during the destructor of the object!
* After a call to shutdown any threads/callbacks/etc that could call other SDV objects need to have been stopped.
* The SDV object itself is to remain in a state where it can respond to calls to its interfaces as other objects may still call it during the shutdown sequence!
* Any subsequent call to GetStatus should return EObjectStatus::destruction_pending
*/
virtual void Shutdown()
{
m_eObjectStatus = sdv::EObjectStatus::destruction_pending;
}
private:
sdv::EObjectStatus m_eObjectStatus = sdv::EObjectStatus::initialization_pending;
virtual void OnShutdown() override
{}
};
DEFINE_SDV_OBJECT(CTestObjectControl)
@@ -118,72 +77,27 @@ DEFINE_SDV_OBJECT(CTestObjectControl)
/**
* @brief Example component testing IObjectControl
*/
class CTestObjectControlFail : public sdv::CSdvObject, public sdv::IObjectControl
class CTestObjectControlFail : public sdv::CSdvObject
{
public:
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::IObjectControl)
END_SDV_INTERFACE_MAP()
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::Device)
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::device)
DECLARE_OBJECT_CLASS_NAME("TestObject_IObjectControlFail")
/**
* @brief Initialization method. On success, a subsequent call to GetStatus returns EObjectStatus::running
* @param[in] ssObjectConfig Optional configuration string.
* @brief Initialization event, called after object configuration was loaded. Overload of sdv::CSdvObject::OnInitialize.
* @return Returns 'true' when the initialization was successful, 'false' when not.
*/
virtual void Initialize([[maybe_unused]] const sdv::u8string& ssObjectConfig)
virtual bool OnInitialize() override
{
m_eObjectStatus = sdv::EObjectStatus::initialization_failure;
return false;
}
/**
* @brief Gets the current status of the object
* @return EObjectStatus The current status of the object
* @brief Shutdown the object. Overload of sdv::CSdvObject::OnShutdown.
*/
virtual sdv::EObjectStatus GetStatus() const
{
return m_eObjectStatus;
}
/**
* @brief Set the component operation mode. Overload of sdv::IObjectControl::SetOperationMode.
* @param[in] eMode The operation mode, the component should run in.
*/
void SetOperationMode(sdv::EOperationMode eMode)
{
switch (eMode)
{
case sdv::EOperationMode::configuring:
if (m_eObjectStatus == sdv::EObjectStatus::running || m_eObjectStatus == sdv::EObjectStatus::initialized)
m_eObjectStatus = sdv::EObjectStatus::configuring;
break;
case sdv::EOperationMode::running:
if (m_eObjectStatus == sdv::EObjectStatus::configuring || m_eObjectStatus == sdv::EObjectStatus::initialized)
m_eObjectStatus = sdv::EObjectStatus::running;
break;
default:
break;
}
}
/**
* @brief Shutdown method called before the object is destroyed.
* @attention Implement calls to other SDV objects here as this is no longer considered safe during the destructor of the object!
* After a call to shutdown any threads/callbacks/etc that could call other SDV objects need to have been stopped.
* The SDV object itself is to remain in a state where it can respond to calls to its interfaces as other objects may still call it during the shutdown sequence!
* Any subsequent call to GetStatus should return EObjectStatus::destruction_pending
*/
virtual void Shutdown()
{
m_eObjectStatus = sdv::EObjectStatus::shutdown_in_progress;
m_eObjectStatus = sdv::EObjectStatus::destruction_pending;
}
private:
sdv::EObjectStatus m_eObjectStatus = sdv::EObjectStatus::initialization_pending;
virtual void OnShutdown() override
{}
};
DEFINE_SDV_OBJECT(CTestObjectControlFail)