/******************************************************************************** * Copyright (c) 2025-2026 ZF Friedrichshafen AG * * This program and the accompanying materials are made available under the * terms of the Apache License Version 2.0 which is available at * https://www.apache.org/licenses/LICENSE-2.0 * * SPDX-License-Identifier: Apache-2.0 * * Contributors: * Erik Verhoeven - initial API and implementation ********************************************************************************/ #ifndef PROCESS_CONTROL_H #define PROCESS_CONTROL_H #include #include #include #include #include #include /** * @brief Process control service class */ class CProcessControl : public sdv::CSdvObject, public sdv::process::IProcessInfo, public sdv::process::IProcessLifetime, public sdv::process::IProcessControl { public: /** * @brief Default constructor */ CProcessControl() = default; /** * @brief Destructor */ virtual ~CProcessControl() override; // Interface map BEGIN_SDV_INTERFACE_MAP() SDV_INTERFACE_ENTRY(sdv::process::IProcessInfo) SDV_INTERFACE_ENTRY(sdv::process::IProcessLifetime) SDV_INTERFACE_CHECK_CONDITION(AllowProcessControl()) SDV_INTERFACE_ENTRY(sdv::process::IProcessControl) END_SDV_INTERFACE_MAP() // Object declarations DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::system_object) DECLARE_OBJECT_CLASS_NAME("ProcessControlService") DECLARE_OBJECT_SINGLETON() /** * @brief Initialization event, called after object configuration was loaded. Overload of sdv::CSdvObject::OnInitialize. * @return Returns 'true' when the initialization was successful, 'false' when not. */ virtual bool OnInitialize() override; // Ignore cppcheck warning for not using dynamic binding when being called through the destructor. // cppcheck-suppress virtualCallInConstructor /** * @brief Shutdown the object. Overload of sdv::CSdvObject::OnShutdown. */ virtual void OnShutdown() override; /** * @brief Check for the application context mode being main or standalone. * @return Returns 'true' when the process control is allowed; otherwise returns 'false'. */ bool AllowProcessControl() const; /** * @brief Gets the process ID of that currently in. Overload of sdv::process::IProcessInfo::GetProcessID. * @return Return the process ID. */ sdv::process::TProcessID GetProcessID() const override; /** * @brief Register a process lifetime monitor. Overload of sdv::process::IProcessLifetime::RegisterMonitor. * @param[in] tProcessID Process ID to monitor the lifetime for. * @param[in] pMonitor Pointer to the monitor interface. The monitor should expose the IProcessLifetimeCallback * interface. * @return Returns a non-zero cookie when successful; zero when not. */ virtual uint32_t RegisterMonitor(/*in*/ sdv::process::TProcessID tProcessID, /*in*/ sdv::IInterfaceAccess* pMonitor) override; /** * @brief Unregistered a previously registered monitor. Overload of sdv::process::IProcessLifetime::UnregisterMonitor. * @param[in] uiCookie The cookie from the monitor registration. */ virtual void UnregisterMonitor(/*in*/ uint32_t uiCookie) override; /** * @brief Wait for a process to finalize. Overload of sdv::process::IProcessLifetime::WaitForTerminate. * @param[in] tProcessID The process ID to wait for. * @param[in] uiWaitMs Maximum time to wait in ms. Could be 0xffffffff to wait indefintely. * @return Returns 'true' when the process was terminated (or isn't running), 'false' when still running and a timeout * has occurred. */ virtual bool WaitForTerminate(/*in*/ sdv::process::TProcessID tProcessID, /*in*/ uint32_t uiWaitMs) override; /** * @brief Execute a process. Overload of sdv::process::IProcessControl::Execute. * @param[in] ssModule Module name of the process executable. * @param[in] seqArgs Instantiation arguments to supply to the process. * @param[in] eRights The process rights during instantiation. * @return Returns the process ID or 0 when process creation failed. */ virtual sdv::process::TProcessID Execute(/*in*/ const sdv::u8string& ssModule, /*in*/ const sdv::sequence& seqArgs, /*in*/ sdv::process::EProcessRights eRights) override; /** * @brief Terminate the process. Overload of sdv::process::IProcessControl::Terminate. * @attention Use this function as a last resort only. The process will be killed and anything unsaved will render invalid. * @param[in] tProcessID The process ID of the process to terminate. * @return Returns 'true' if termination was successful; returns 'false' if termination was not possible or not allowed. */ virtual bool Terminate(/*in*/ sdv::process::TProcessID tProcessID) override; private: /** * @brief Monitor thread function. */ void MonitorThread(); /** * @brief Process helper structure */ struct SProcessHelper { sdv::process::TProcessID tProcessID = 0; ///< Process ID #ifdef _WIN32 HANDLE hProcess = 0; ///< process handle #elif defined __unix__ bool bNotAChild = false; ///< When set, the process is not a child of the monitor process. #else #error OS is not supported! #endif std::atomic_bool bRunning = true; ///< Set when the process is running and not terminated yet. int64_t iRetVal = 0; ///< Process return value. std::map mapAssociatedMonitors; ///< Map with associated monitors. std::mutex mtxProcess; ///< Mutex for process access. std::condition_variable cvWaitForProcess; ///< Condition variable to wait for process termination. }; std::mutex m_mtxProcessThreadShutdown; ///< Synchronize access #ifdef _WIN32 std::map> m_mapProcessThreadShutdown; ///< Map with process IDs and handles #elif __unix__ std::set m_setProcessThreadShutdown; ///< Set with process IDs #else #error OS is not supported! #endif mutable std::mutex m_mtxProcesses; ///< Access control for monitor map. std::map> m_mapProcesses; ///< Monitor map uint32_t m_uiNextMonCookie = 1; ///< Next monitor cookie std::map> m_mapMonitors; ///< Map with monitors. std::atomic_bool m_bShutdown = false; ///< Set to shutdown the monitor thread. std::thread m_threadMonitor; ///< Monitor thread. }; DEFINE_SDV_OBJECT(CProcessControl) #endif // !define PROCESS_CONTROL_H