/******************************************************************************** * Copyright (c) 2025-2026 ZF Friedrichshafen AG * * This program and the accompanying materials are made available under the * terms of the Apache License Version 2.0 which is available at * https://www.apache.org/licenses/LICENSE-2.0 * * SPDX-License-Identifier: Apache-2.0 * * Contributors: * Denisa Ros - initial API and implementation ********************************************************************************/ #ifdef _WIN32 #ifndef WIN_TUNNEL_CHANNEL_MGNT_H #define WIN_TUNNEL_CHANNEL_MGNT_H #include #include #include "connection.h" #include "watchdog.h" #include #include #include #include // Winsock headers are required for SOCKET / AF_UNIX / WSAStartup #include class CWinTunnelConnection; /** * @class CSocketsTunnelChannelMgnt * @brief IPC channel management class for Windows AF_UNIX tunnel communication. * * Similar to CSocketsChannelMgnt (proto=uds), but: * - uses CWinTunnelConnection (tunnel wrapper) on top of CWinsockConnection * - uses proto=tunnel in connect strings * * Provides creation and access to tunnel endpoints, manages server-side tunnel lifetimes, * and integrates with the SDV object/component framework. */ class CSocketsTunnelChannelMgnt : public sdv::CSdvObject, public sdv::ipc::ICreateEndpoint, public sdv::ipc::IChannelAccess { public: BEGIN_SDV_INTERFACE_MAP() SDV_INTERFACE_ENTRY(sdv::ipc::IChannelAccess) SDV_INTERFACE_ENTRY(sdv::ipc::ICreateEndpoint) END_SDV_INTERFACE_MAP() DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::system_object) DECLARE_OBJECT_CLASS_NAME("WinTunnelChannelControl") DECLARE_OBJECT_CLASS_ALIAS("unix_domain_sockets_tunnel") DECLARE_DEFAULT_OBJECT_NAME("unix_domain_sockets_tunnel") DECLARE_OBJECT_SINGLETON() virtual ~CSocketsTunnelChannelMgnt() = default; /** * @brief Initialization event, called after object configuration was loaded. Overload of sdv::CSdvObject::OnInitialize. * @return Returns 'true' when the initialization was successful, 'false' when not. */ virtual bool OnInitialize() override; /** * @brief Shutdown the object. Overload of sdv::CSdvObject::OnShutdown. */ virtual void OnShutdown() override; /** * @brief Last function called before destruction. Overload of sdv::CSdvObject::OnDestroy. */ virtual void OnDestroy() override; /** * @brief Creates a tunnel endpoint (server side) and returns endpoint info. * @param[in] cfgStr Optional config string (TOML or connect string). * @return The channel endpoint structure. */ sdv::ipc::SChannelEndpoint CreateEndpoint(const sdv::u8string& cfgStr) override; /** * @brief Creates or accesses a connection object from the channel connect string. * @param[in] cs The channel connect string. * @return Pointer to connection access interface. */ sdv::IInterfaceAccess* Access(const sdv::u8string& cs) override; private: CWinTunnelConnectionWatchDog m_watchdog; std::map> m_ptrConnections; ///< Retain shared_ptr for all connections mutable std::mutex m_ConnectionsMutex; ///< Protect concurrent access to m_ptrConnections }; DEFINE_SDV_OBJECT(CSocketsTunnelChannelMgnt) #endif // ! defined WIN_TUNNEL_CHANNEL_MGNT_H #endif