mirror of
https://github.com/eclipse-openvehicle-api/openvehicle-api.git
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954 lines
39 KiB
C++
954 lines
39 KiB
C++
/**
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*
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* @file component_impl.h
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* @brief This file provides all necessary definitions to implement SDV object.
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* @version 0.1
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* @date 2022.11.14
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* @author Thomas.pfleiderer@zf.com
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* @copyright Copyright ZF Friedrichshaven AG (c) 2022
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*
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*/
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#ifndef COMPONENT_IMPL_H
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#define COMPONENT_IMPL_H
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#include <cstring>
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#include <mutex>
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#include <shared_mutex>
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#include <vector>
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#include "../interfaces/core_types.h"
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#include "../interfaces/core.h"
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#include "../interfaces/repository.h"
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#include "interface_ptr.h"
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#include "local_service_access.h"
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// NOLINTBEGIN(cppcoreguidelines-macro-usage)
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/**
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* @brief Stringize helper.
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*/
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#define SDV_STRINGIZE_HELPER2(txt) #txt
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/**
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* @brief Stringize helper.
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*/
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#define SDV_STRINGIZE_HELPER(txt) SDV_STRINGIZE_HELPER2(txt)
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// NOLINTEND(cppcoreguidelines-macro-usage)
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#ifdef _WIN32
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// Resolve conflict
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#pragma push_macro("interface")
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#undef interface
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#pragma push_macro("GetObject")
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#undef GetObject
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <WinSock2.h>
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#include <Windows.h>
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#include <objbase.h>
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// Resolve conflict
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#pragma pop_macro("GetObject")
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#pragma pop_macro("interface")
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#ifdef GetClassInfo
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#undef GetClassInfo
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#endif
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#elif defined __unix__
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#else
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#error OS is not supported!
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#endif // defined _MSC_VER
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/**
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* @brief Software Defined Vehicle framework.
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*/
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namespace sdv
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{
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// Forward declarations
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class CSdvObject;
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////////////////////////////////////
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// Object control classes //
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////////////////////////////////////
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/**
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* @brief SDV object create interface.
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* @remarks This is an internal interface not exposed through IInterfaceAccess.
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*/
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struct ISdvObjectClassInfo
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{
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public:
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/**
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* @brief Get the class information struct.
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* @return Returns the class information struct.
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*/
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virtual sdv::SClassInfo GetClassInfo() const = 0;
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/**
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* @brief Create the SDV object.
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* @return Returns an instance of the SDV object or nullptr when the object could not be created.
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*/
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virtual std::unique_ptr<CSdvObject> CreateObject() = 0;
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};
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/**
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* @brief Top level SDV object to solve ambiguities in the use of IInterfaceAccess. THis class is used by
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* CSdvObjectClass during the instantiation of the SDV object.
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*/
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class CSdvObjectAccess : public IInterfaceAccess
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{
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public:
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/**
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* @brief Default constructor
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*/
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CSdvObjectAccess() = default;
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CSdvObjectAccess(CSdvObjectAccess&) = delete;
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CSdvObjectAccess& operator=(CSdvObjectAccess&) = delete;
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CSdvObjectAccess(CSdvObjectAccess&&) = delete;
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CSdvObjectAccess& operator=(CSdvObjectAccess&&) = delete;
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/**
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* @brief Default virtual destructor
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*/
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virtual ~CSdvObjectAccess() = default;
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/**
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* @brief Get access to the implemented IInterfaceAccess interface.
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* @return Returns a pointer to the implementation of IInterfaceAccess.
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*/
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IInterfaceAccess* GetObjectAccess()
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{
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return static_cast<IInterfaceAccess*>(this);
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}
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// Interface map
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BEGIN_SDV_INTERFACE_MAP()
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END_SDV_INTERFACE_MAP()
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};
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/**
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* @brief Lifetime cookie to automatically manage the module lifetime.
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* @details The lifetime cookie uses an increment and decrement function to increment for every assigned instantiation of
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* the cookie and to decrement every previously instantiated cookie. This allows the classfactory to keep track of its lifetime
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* even with dynamically created objects.
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*/
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class CLifetimeCookie
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{
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public:
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/**
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* @brief Default constructor.
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*/
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CLifetimeCookie() = default;
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/**
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* @brief Assignment constructor, assigning the increment and decrement functions.
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* @details Assign the increment and decrement functions and increase the incrementation.
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* @param[in] fnLifetimeIncr Increment function object.
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* @param[in] fnLifetimeDecr Decrement function object.
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*/
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CLifetimeCookie(std::function<void()> fnLifetimeIncr, std::function<void()> fnLifetimeDecr) :
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m_fnLifetimeIncr(fnLifetimeIncr), m_fnLifetimeDecr(fnLifetimeDecr)
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{
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if (m_fnLifetimeIncr) m_fnLifetimeIncr();
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}
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/**
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* @brief Copy constructor.
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* @details Construct a lifetime cookie object and copy the increment and decrement functions and call the increment
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* function if valid.
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* @param[in] rCookie Reference to the cookie to copy from.
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*/
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CLifetimeCookie(const CLifetimeCookie& rCookie) :
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m_fnLifetimeIncr(rCookie.m_fnLifetimeIncr), m_fnLifetimeDecr(rCookie.m_fnLifetimeDecr)
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{
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if (m_fnLifetimeIncr) m_fnLifetimeIncr();
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}
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/**
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* @brief Move constructor.
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* @details Construct a lifetime cookie object and move the functions from the provided cookie. Then reset the functions
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* of the provided cookie.
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* @param[in] rCookie Reference to the cookie to copy from.
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*/
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CLifetimeCookie(CLifetimeCookie&& rCookie) noexcept :
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m_fnLifetimeIncr(rCookie.m_fnLifetimeIncr), m_fnLifetimeDecr(rCookie.m_fnLifetimeDecr)
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{
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rCookie.m_fnLifetimeIncr = nullptr;
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rCookie.m_fnLifetimeDecr = nullptr;
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}
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/**
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* @brief Destroy the lifetime cookie.
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* @details Decrement the lifetime by calling the decrement function if valid and destroy the cookie object.
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*/
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~CLifetimeCookie()
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{
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if (m_fnLifetimeDecr) m_fnLifetimeDecr();
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}
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/**
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* @brief Assignment operator.
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* @details Release the current lifetime by calling the decrement function and assign the increment and decrement functions
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* of the provided cookie and call the increment function if valid.
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* @param[in] rCookie Reference to the cookie to copy from.
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* @return Reference to this class.
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*/
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CLifetimeCookie& operator=(const CLifetimeCookie& rCookie)
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{
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if (m_fnLifetimeDecr) m_fnLifetimeDecr();
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m_fnLifetimeIncr = rCookie.m_fnLifetimeIncr;
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m_fnLifetimeDecr = rCookie.m_fnLifetimeDecr;
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if (m_fnLifetimeIncr) m_fnLifetimeIncr();
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return *this;
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}
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/**
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* @brief Move operator.
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* @details Release the current lifetime by calling the decrement function and move the functions from the provided cookie.
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* Then reset the functions of the provided cookie.
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* @param[in] rCookie Reference to the cookie to copy from.
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* @return Reference to this class.
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*/
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CLifetimeCookie& operator=(CLifetimeCookie&& rCookie) noexcept
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{
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if (m_fnLifetimeDecr) m_fnLifetimeDecr();
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m_fnLifetimeIncr = rCookie.m_fnLifetimeIncr;
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m_fnLifetimeDecr = rCookie.m_fnLifetimeDecr;
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rCookie.m_fnLifetimeIncr = nullptr;
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rCookie.m_fnLifetimeDecr = nullptr;
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return *this;
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}
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private:
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std::function<void()> m_fnLifetimeIncr; ///< Lifetime increment function
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std::function<void()> m_fnLifetimeDecr; ///< Lifetime decrement function
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};
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/**
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* @brief Global tracking of active objects. Functions in this class will only be called by CSdvObject and CSdvObjectClass
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*/
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class CObjectFactory : public IInterfaceAccess, public IObjectFactory
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{
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// Friend class SDV object and definition
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friend class CSdvObject; ///< SDV object base class.
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template <class TSdvObject>
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friend class CSdvObjectClass; ///< SDV object creator class.
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public:
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/**
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* @brief Constructor
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*/
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CObjectFactory() = default;
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/**
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* @brief Interface map.
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*/
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BEGIN_SDV_INTERFACE_MAP()
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SDV_INTERFACE_ENTRY(IObjectFactory)
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END_SDV_INTERFACE_MAP()
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/**
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* @brief Create a lifetime cookie that keeps track of the module lifetime as long as it is alive.
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* @return Returns a lifetime cookie.
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*/
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CLifetimeCookie CreateLifetimeCookie()
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{
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return CLifetimeCookie([this]() { m_uiActiveObjectCount++; },
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[this]() { if (m_uiActiveObjectCount) m_uiActiveObjectCount--; });
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}
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/**
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* @brief Gets the amount of active SDV objects.
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* @return Returns the number of active SDV objects.
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*/
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uint32_t GetActiveObjects() const
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{
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return m_uiActiveObjectCount;
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}
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/**
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* @brief Get the module manifest.
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* @return Returns the pointer to a zero terminated string containing the module manifest or NULL when there is no string.
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*/
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const char* GetManifest()
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{
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if (m_ssManifest.empty())
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BuildManifest();
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return m_ssManifest.c_str();
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}
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/**
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* @brief Create or get the object using the name from the object class info. Overload of
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* sdv::IObjectFactory::CreateObject.
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* @attention The objects lifetime is ended by a call to the DestroyObject function or the unloading of he module.
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* @param[in] ssClassName The name of the class object to instantiate.
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* @return Pointer to IInterfaceAccess interface of the object or NULL when the requested object doesn't exist.
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*/
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virtual IInterfaceAccess* CreateObject(const sdv::u8string& ssClassName) override;
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/**
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* @brief Destroy an instantiated object using the name of the object class info. Overload of
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* sdv::IObjectFactory::DestroyObject.
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* @param[in] object The object to destroy.
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*/
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virtual void DestroyObject(IInterfaceAccess* object) override;
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/**
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* @brief Destroys all active objects in reverse order of creation
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*/
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virtual void DestroyAllObjects() override;
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protected:
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/**
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* @brief Build the module manifest.
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*/
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void BuildManifest()
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{
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std::stringstream sstream;
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sstream << R"code(# Module manifest
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[Interface]
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Version = )code" << SDVFrameworkInterfaceVersion
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<< R"code(
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)code";
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std::shared_lock<std::shared_mutex> lock(m_mtxObjectClasses);
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for (const ISdvObjectClassInfo* pClassInfo : m_vecObjectClasses)
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{
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sdv::SClassInfo sInfo = pClassInfo->GetClassInfo();
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sstream << "[[Component]]" << std::endl;
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sstream << "Class=\"" << sInfo.ssClassName << "\"" << std::endl;
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if (!sInfo.seqClassAliases.empty())
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{
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sstream << "Aliases=[";
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bool bInitialAlias = true;
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for (const sdv::u8string& rssAlias : sInfo.seqClassAliases)
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{
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if (!bInitialAlias)
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sstream << ", ";
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bInitialAlias = false;
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sstream << "\"" << rssAlias << "\"";
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}
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sstream << "]" << std::endl;
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}
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if (!sInfo.ssDefaultObjectName.empty())
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sstream << "DefaultName=\"" << sInfo.ssDefaultObjectName << "\"" << std::endl;
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bool bSkip = false;
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switch (sInfo.eType)
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{
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case sdv::EObjectType::SystemObject:
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sstream << "Type=\""
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<< "System"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::Device:
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sstream << "Type=\""
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<< "Device"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::BasicService:
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sstream << "Type=\""
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<< "BasicService"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::ComplexService:
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sstream << "Type=\""
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<< "ComplexService"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::Application:
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sstream << "Type=\""
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<< "App"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::Proxy:
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sstream << "Type=\""
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<< "Proxy"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::Stub:
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sstream << "Type=\""
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<< "Stub"
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<< "\"" << std::endl;
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break;
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case sdv::EObjectType::Utility:
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sstream << "Type=\""
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<< "Utility"
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<< "\"" << std::endl;
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break;
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default:
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bSkip = true;
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break;
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}
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if (bSkip)
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continue;
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if (sInfo.uiFlags & static_cast<uint32_t>(sdv::EObjectFlags::singleton))
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sstream << "Singleton=true" << std::endl;
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if (!sInfo.seqDependencies.empty())
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{
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sstream << "Dependencies=[";
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bool bInitialDependency = true;
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for (const sdv::u8string& rssDependsOn : sInfo.seqDependencies)
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{
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if (!bInitialDependency)
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sstream << ", ";
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bInitialDependency = false;
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sstream << "\"" << rssDependsOn << "\"";
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}
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sstream << "]" << std::endl;
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}
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}
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m_ssManifest = sstream.str();
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}
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/**
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* @brief Expose the object prototype by placing it into the object prototype list.
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* @details Expose the object class to allow class access. This function is called by the constructor of the
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* class object.
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* @param[in] pObjectClassInfo The object class internal interface.
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*/
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void ExposeObjectClass(ISdvObjectClassInfo* pObjectClassInfo)
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{
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if (pObjectClassInfo)
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{
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std::unique_lock<std::shared_mutex> lock(m_mtxObjectClasses);
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m_vecObjectClasses.push_back(pObjectClassInfo);
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// Attention: pObjectClass is a pointer to ISdvObjectClassInfo even if the class was derived.
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// Virtual functions are not available yet at this stage.
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}
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}
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/**
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* @brief Revoke the object prototype from the object prototype list.
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* @param[in] pObjectClassInfo The object class internal interface.
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*/
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void RevokeObjectClass(const ISdvObjectClassInfo* pObjectClassInfo)
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{
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std::unique_lock<std::shared_mutex> lock(m_mtxObjectClasses);
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auto itObjectClass = std::find(m_vecObjectClasses.begin(), m_vecObjectClasses.end(), pObjectClassInfo);
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if (itObjectClass != m_vecObjectClasses.end())
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m_vecObjectClasses.erase(itObjectClass);
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// TODO EVE: Updated through cppcheck warning
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//for (auto objectClassIter = m_vecObjectClasses.begin(); objectClassIter != m_vecObjectClasses.end();
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// objectClassIter++)
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//{
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// if (*objectClassIter == pObjectClassInfo)
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// {
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// m_vecObjectClasses.erase(objectClassIter);
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// break;
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// }
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//}
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}
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private:
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std::atomic<uint32_t> m_uiActiveObjectCount{0}; ///< The amount of active SDV objects.
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mutable std::mutex m_mtxActiveObjects; ///< Synchronize access to m_vecActiveObjects
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std::vector<std::unique_ptr<CSdvObject>> m_vecActiveObjects; ///< List of objects actively kept alive
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mutable std::shared_mutex m_mtxObjectClasses; ///< Synchronize access to the object classes.
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std::vector<ISdvObjectClassInfo*> m_vecObjectClasses; ///< List of object classes contained in this module.
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std::string m_ssManifest; ///< Manifest of this module.
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};
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////////////////////////////////////
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// Framework module classes //
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////////////////////////////////////
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/**
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* @brief Class that manages the object instantiation and module lifetime.
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* @remarks A pointer to an instance of this class is exposed across dll boundaries and used to implement
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* CModuleInstance for SDV DLLs
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* The instance is created by the DEFINE_SDV_OBJECT macro and the macro also registers a helper capable of
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* instantiating the SDV object with the instance (see CObjectFactory for details)
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*/
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class CModule
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: public CSdvObjectAccess
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, public CObjectFactory
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{
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public:
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/**
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* @brief Default constructor
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*/
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CModule() = default;
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/**
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* @brief Interface map.
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*/
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BEGIN_SDV_INTERFACE_MAP()
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SDV_INTERFACE_CHAIN_BASE(CObjectFactory)
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END_SDV_INTERFACE_MAP()
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/**
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* @brief Check whether the requested interface version corresponds to the one implemented here and return this
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* object.
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* @param[in] interfaceVersion The version of module interface that is requested for.
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* @return Returns the IInterfaceAccess interface of the module if the interface versions match, nullptr otherwise
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*/
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IInterfaceAccess* GetModuleControl(uint32_t interfaceVersion)
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{
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// No compatibility interfacing available yet.
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return interfaceVersion == SDVFrameworkInterfaceVersion ? GetObjectAccess() : nullptr;
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}
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};
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/**
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* @brief Module access (global per module).
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* @return Reference to the global module.
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*/
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inline CModule& GetModule()
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{
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static CModule module;
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return module;
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}
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/**
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* @brief Create a lifetime cookie that keeps track of the module lifetime as long as it is alive.
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* @return Returns a lifetime cookie.
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*/
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inline CLifetimeCookie CreateLifetimeCookie()
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{
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return GetModule().CreateLifetimeCookie();
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}
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////////////////////////////
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// Component object class //
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////////////////////////////
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/**
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* @brief SDV object creator class. Used to define the SDV class object and register its definition into the system
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* as welll a as providing the creation interface for creating an object instance.
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* @tparam TSdvObject Class type of the SDV object derived from CSdvObject.
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*/
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template <class TSdvObject>
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class CSdvObjectClass
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: public ISdvObjectClassInfo
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{
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public:
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/**
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* @brief Constructor assigning the SDV prototype to the module.
|
|
*/
|
|
CSdvObjectClass()
|
|
{
|
|
// Add this object definition to the definition list.
|
|
GetModule().ExposeObjectClass(this);
|
|
}
|
|
|
|
CSdvObjectClass(CSdvObjectClass&) = delete;
|
|
CSdvObjectClass(CSdvObjectClass&&) = delete;
|
|
CSdvObjectClass& operator=(CSdvObjectClass&) = delete;
|
|
CSdvObjectClass& operator=(CSdvObjectClass&&) = delete;
|
|
|
|
/**
|
|
* @brief Destructor revoking the object prototype.
|
|
*/
|
|
virtual ~CSdvObjectClass()
|
|
{
|
|
GetModule().RevokeObjectClass(this);
|
|
}
|
|
|
|
/**
|
|
* @brief Gets the object class name.
|
|
* @return Returns the class name of the object.
|
|
* @remarks Default implementation gets the information from the object class if not defined in the definition.
|
|
*/
|
|
virtual sdv::u8string GetClassName() const
|
|
{
|
|
return TSdvObject::GetClassNameStatic();
|
|
}
|
|
|
|
/**
|
|
* @brief Gets the class name aliases.
|
|
* @return Returns a sequence containing zero or more class name aliases.
|
|
* @remarks Default implementation gets the information from the object class if not defined in the definition.
|
|
*/
|
|
virtual sdv::sequence<sdv::u8string> GetClassAliases() const
|
|
{
|
|
return TSdvObject::GetClassAliasesStatic();
|
|
}
|
|
|
|
/**
|
|
* @brief Gets the default object name.
|
|
* @return Returns the default name of the object if exists.
|
|
*/
|
|
virtual sdv::u8string GetDefaultObjectName() const
|
|
{
|
|
return TSdvObject::GetDefaultObjectNameStatic();
|
|
}
|
|
|
|
/**
|
|
* @brief Is the object marked as singleton.
|
|
* @return Returns whether the object is a singleton object.
|
|
*/
|
|
virtual bool IsSingleton() const
|
|
{
|
|
return TSdvObject::IsSingletonStatic();
|
|
}
|
|
|
|
/**
|
|
* @brief Get object dependencies.
|
|
* @return Returns a vector containing the class names of the objects this component is dependent on.
|
|
*/
|
|
virtual sdv::sequence<sdv::u8string> GetObjectDependencies() const
|
|
{
|
|
return TSdvObject::GetObjectDependenciesStatic();
|
|
}
|
|
|
|
/**
|
|
* @brief Gets the object type.
|
|
* @return Returns the type of the object
|
|
* @remarks Default implementation gets the information from the object class if not defined in the definition.
|
|
*/
|
|
virtual EObjectType GetObjectType() const
|
|
{
|
|
return TSdvObject::GetObjectType();
|
|
}
|
|
|
|
protected:
|
|
/**
|
|
* @brief Helper function to retrieve the object creation flags.
|
|
* @return Returns the current flags of the object
|
|
*/
|
|
uint32_t GetObjectFlags() const
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
if (IsSingleton()) flags |= static_cast<uint32_t>(EObjectFlags::singleton);
|
|
|
|
// Currently no other flags known.
|
|
|
|
return flags;
|
|
}
|
|
|
|
/**
|
|
* @brief Get the class information struct. Overload of ISdvObjectClassInfo::GetClassInfo.
|
|
* @return Returns the class information struct.
|
|
*/
|
|
sdv::SClassInfo GetClassInfo() const override
|
|
{
|
|
sdv::SClassInfo classInfo{};
|
|
classInfo.ssClassName = GetClassName();
|
|
classInfo.seqClassAliases = GetClassAliases();
|
|
classInfo.ssDefaultObjectName = GetDefaultObjectName();
|
|
classInfo.eType = GetObjectType();
|
|
classInfo.uiFlags = GetObjectFlags();
|
|
classInfo.seqDependencies = GetObjectDependencies();
|
|
return classInfo;
|
|
}
|
|
|
|
/**
|
|
* @brief Create the SDV object. Overload of ISdvObjectClassInfo::CreateObject.
|
|
* @return Returns an instance of the SDV object or nullptr when the object could not be created (exception thrown during construction).
|
|
*/
|
|
std::unique_ptr<CSdvObject> CreateObject() override
|
|
{
|
|
std::unique_ptr<CSdvObject> ret;
|
|
try
|
|
{
|
|
ret = std::make_unique<TSdvObject>();
|
|
}
|
|
catch(...)
|
|
{
|
|
SDV_LOG(core::ELogSeverity::error, "Failed to instantiate object of class ", GetClassName(), " - exception thrown during construction! ");
|
|
}
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @brief SDV object base class.
|
|
*/
|
|
class CSdvObject : public CSdvObjectAccess
|
|
{
|
|
public:
|
|
/**
|
|
* @brief Use the default object creator class.
|
|
*/
|
|
template <class TSdvObject>
|
|
using TSdvObjectCreator = CSdvObjectClass<TSdvObject>;
|
|
|
|
/**
|
|
* @brief Constructor
|
|
*/
|
|
CSdvObject() = default;
|
|
|
|
CSdvObject(CSdvObject&) = delete;
|
|
CSdvObject& operator=(CSdvObject&) = delete;
|
|
CSdvObject(CSdvObject&&) = delete;
|
|
CSdvObject& operator=(CSdvObject&&) = delete;
|
|
|
|
/**
|
|
* @brief Destructor
|
|
*/
|
|
~CSdvObject() override
|
|
{}
|
|
|
|
/**
|
|
* @brief Class aliases sequence if not provided.
|
|
* @return An empty sequence of class aliases.
|
|
*/
|
|
static sdv::sequence<sdv::u8string> GetClassAliasesStatic() { return {}; }
|
|
|
|
/**
|
|
* @brief Default object name is not set.
|
|
* @return The empty default object name
|
|
*/
|
|
static sdv::u8string GetDefaultObjectNameStatic() { return {}; }
|
|
|
|
/**
|
|
* @brief Return whether the object is a singleton object (only one instance will be created of the object).
|
|
* @return Returns whether the object is a singleton.
|
|
*/
|
|
static bool IsSingletonStatic() { return false; }
|
|
|
|
/**
|
|
* @brief Get object dependencies.
|
|
* @return Returns a vector containing the class names of the objects this component is dependent on.
|
|
*/
|
|
static sdv::sequence<sdv::u8string> GetObjectDependenciesStatic() { return sdv::sequence<sdv::u8string>(); }
|
|
|
|
/**
|
|
* @brief Interface map
|
|
*/
|
|
BEGIN_SDV_INTERFACE_MAP()
|
|
END_SDV_INTERFACE_MAP()
|
|
};
|
|
|
|
/////////////////////////////////////////
|
|
// Object control class implementation //
|
|
/////////////////////////////////////////
|
|
|
|
inline IInterfaceAccess* CObjectFactory::CreateObject(const sdv::u8string& ssClassName)
|
|
{
|
|
if (ssClassName.empty())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
std::shared_lock<std::shared_mutex> lock(m_mtxObjectClasses);
|
|
for (ISdvObjectClassInfo* pObjectClassInfo : m_vecObjectClasses)
|
|
{
|
|
if (pObjectClassInfo == nullptr)continue;
|
|
sdv::SClassInfo sClassInfo = pObjectClassInfo->GetClassInfo();
|
|
|
|
// Check for the class name.
|
|
bool bFound = sClassInfo.ssClassName == ssClassName;
|
|
|
|
// If not found, check for all aliases.
|
|
for (auto itAlias = sClassInfo.seqClassAliases.begin(); !bFound && itAlias != sClassInfo.seqClassAliases.end(); itAlias++)
|
|
bFound = *itAlias == ssClassName;
|
|
if (!bFound) continue;
|
|
|
|
++m_uiActiveObjectCount;
|
|
auto object = pObjectClassInfo->CreateObject();
|
|
lock.unlock();
|
|
if(!object)
|
|
{
|
|
--m_uiActiveObjectCount;
|
|
return nullptr;
|
|
}
|
|
auto ret = object.get()->GetObjectAccess();
|
|
std::unique_lock<std::mutex> lockObjects (m_mtxActiveObjects);
|
|
m_vecActiveObjects.emplace_back(std::move(object));
|
|
return ret;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
inline void CObjectFactory::DestroyObject(IInterfaceAccess* object)
|
|
{
|
|
if (object == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::unique_lock<std::mutex> lockObjects(m_mtxActiveObjects);
|
|
for(auto iter = m_vecActiveObjects.begin(); iter!= m_vecActiveObjects.end();++iter)
|
|
{
|
|
if(iter->get()->GetObjectAccess() == object)
|
|
{
|
|
auto objectPtr = std::move(*iter);
|
|
m_vecActiveObjects.erase(iter);
|
|
lockObjects.unlock();
|
|
objectPtr = nullptr;
|
|
if (m_uiActiveObjectCount) --m_uiActiveObjectCount;
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
inline void CObjectFactory::DestroyAllObjects()
|
|
{
|
|
std::unique_lock<std::mutex> lockObjects(m_mtxActiveObjects);
|
|
auto objects = std::move(m_vecActiveObjects);
|
|
lockObjects.unlock();
|
|
while(!objects.empty())
|
|
{
|
|
objects.pop_back();
|
|
if (m_uiActiveObjectCount) --m_uiActiveObjectCount;
|
|
}
|
|
}
|
|
} // namespace sdv
|
|
|
|
// NOLINTBEGIN(cppcoreguidelines-macro-usage)
|
|
|
|
/**
|
|
* @brief Define the SDV object (derived from CSdvObject) to be exposed to the framework.
|
|
* @param sdv_object_class The object class must derive from sdv::CSdvObject.
|
|
*/
|
|
#define DEFINE_SDV_OBJECT(sdv_object_class) \
|
|
struct SObjectClassInstance_##sdv_object_class \
|
|
{ \
|
|
public: \
|
|
SObjectClassInstance_##sdv_object_class() \
|
|
{ \
|
|
/* Enforce derivation of sdv::CSdvObject. */ \
|
|
static_assert(std::is_base_of<sdv::CSdvObject, sdv_object_class>::value, \
|
|
"CSdvObject is not base of sdv_object_class"); \
|
|
/* Call the static function once to instantiate the definition. */ \
|
|
GetObjectClassInstance(); \
|
|
} \
|
|
static sdv_object_class::TSdvObjectCreator<sdv_object_class>& GetObjectClassInstance() \
|
|
{ \
|
|
static sdv_object_class::TSdvObjectCreator<sdv_object_class> object_class; \
|
|
return object_class; \
|
|
} \
|
|
}; \
|
|
static SObjectClassInstance_##sdv_object_class g_##sdv_object_class; \
|
|
extern "C" SDV_SYMBOL_PUBLIC bool HasActiveObjects(); \
|
|
extern "C" SDV_SYMBOL_PUBLIC sdv::IInterfaceAccess* GetModuleFactory(uint32_t uiInterfaceVersion); \
|
|
extern "C" SDV_SYMBOL_PUBLIC const char* GetManifest();
|
|
|
|
/**
|
|
* @brief Define the SDV object (derived from CSdvObject) to be exposed to the framework. Do not define export functions.
|
|
* @param sdv_object_class The object class must derive from sdv::CSdvObject.
|
|
*/
|
|
#define DEFINE_SDV_OBJECT_NO_EXPORT(sdv_object_class) \
|
|
struct SObjectClassInstance_##sdv_object_class \
|
|
{ \
|
|
public: \
|
|
SObjectClassInstance_##sdv_object_class() \
|
|
{ \
|
|
/* Enforce derivation of sdv::CSdvObject. */ \
|
|
static_assert(std::is_base_of<sdv::CSdvObject, sdv_object_class>::value, \
|
|
"CSdvObject is not base of sdv_object_class"); \
|
|
/* Call the static function once to instantiate the definition. */ \
|
|
GetObjectClassInstance(); \
|
|
} \
|
|
static sdv_object_class::TSdvObjectCreator<sdv_object_class>& GetObjectClassInstance() \
|
|
{ \
|
|
static sdv_object_class::TSdvObjectCreator<sdv_object_class> object_class; \
|
|
return object_class; \
|
|
} \
|
|
}; \
|
|
static SObjectClassInstance_##sdv_object_class g_##sdv_object_class; \
|
|
bool HasActiveObjects(); \
|
|
sdv::IInterfaceAccess* GetModuleFactory(uint32_t uiInterfaceVersion); \
|
|
const char* GetManifest();
|
|
|
|
/**
|
|
* @brief Declare the object class type. To be placed in the SDV object class derived from CSdvObject.
|
|
* @param class_type The type of the object (EObjectType).
|
|
*/
|
|
#define DECLARE_OBJECT_CLASS_TYPE(class_type) \
|
|
/** \
|
|
* @brief Declare the object class type. To be placed in the SDV object class derived from CSdvObject. \
|
|
* @return Returns the type of the object (EObjectType). \
|
|
*/ \
|
|
constexpr static sdv::EObjectType GetObjectType() \
|
|
{ \
|
|
return class_type; \
|
|
}
|
|
|
|
/**
|
|
* @brief Declare the object class name. To be placed in the SDV object class derived from CSdvObject.
|
|
* @param class_name_string The UTF-8 string containing the name of the object.
|
|
*/
|
|
#define DECLARE_OBJECT_CLASS_NAME(class_name_string) \
|
|
static sdv::u8string GetClassNameStatic() \
|
|
{ \
|
|
return class_name_string; \
|
|
}
|
|
|
|
/**
|
|
* @brief Declare the object class aliases. To be placed in the SDV object class derived from CSdvObject.
|
|
* @param ... Multiple UTF-8 strings containing the alias names for the object class.
|
|
*/
|
|
#define DECLARE_OBJECT_CLASS_ALIAS(...) \
|
|
static sdv::sequence<sdv::u8string> GetClassAliasesStatic() \
|
|
{ \
|
|
return sdv::sequence<sdv::u8string>({__VA_ARGS__}); \
|
|
}
|
|
|
|
/**
|
|
* @brief Declare the default object name. To be placed in the SDV object class derived from CSdvObject.
|
|
* @param object_name_string The UTF-8 string containing the name of the object.
|
|
*/
|
|
#define DECLARE_DEFAULT_OBJECT_NAME(object_name_string) \
|
|
static sdv::u8string GetDefaultObjectNameStatic() \
|
|
{ \
|
|
return object_name_string; \
|
|
}
|
|
|
|
/**
|
|
* @brief Declare the object to be a singleton object (only one instance will be created of the object).
|
|
*/
|
|
#define DECLARE_OBJECT_SINGLETON() \
|
|
static bool IsSingletonStatic() { return true; }
|
|
|
|
/**
|
|
* @brief Declare the object to be a singleton object (only one instance will be created of the object).
|
|
* One or more strings with the class/default names of the objects the component is dependent on.
|
|
*/
|
|
#define DECLARE_OBJECT_DEPENDENCIES(...) \
|
|
static sdv::sequence<sdv::u8string> GetObjectDependenciesStatic() { return sdv::sequence<sdv::u8string>({__VA_ARGS__}); }
|
|
|
|
// NOLINTEND(cppcoreguidelines-macro-usage)
|
|
|
|
/*
|
|
* @brief Returns whether or not instances of objects implemented by this module are running. If none, the module can be unloaded.
|
|
* @remarks Unloading the module with running instances could cause a crash and should be prevented at all costs. Unloading the
|
|
* module removes the code of the objects still running.
|
|
* @return Returns true when object instances are running; otherwise returns 'false'.
|
|
*/
|
|
inline extern bool HasActiveObjects()
|
|
{
|
|
return sdv::GetModule().GetActiveObjects() != 0;
|
|
}
|
|
|
|
/*
|
|
* @brief Get the module factory interface with a specific version.
|
|
* @details This function provides access to the objects being implemented in this module.
|
|
* @param[in] interfaceVersion Request the module factory for a specific interface version. Using another interface version than
|
|
* the one returned from the manifest, might cause the function to fail.
|
|
* @return Returns pointer to the IInterfaceAccess interface of the module factory object.
|
|
*/
|
|
inline extern sdv::IInterfaceAccess* GetModuleFactory(uint32_t interfaceVersion)
|
|
{
|
|
return sdv::GetModule().GetModuleControl(interfaceVersion);
|
|
}
|
|
|
|
/*
|
|
* @brief Get the the module manifest.
|
|
* @details Each module contains a manifest containing general information as well as information about the component classes. This
|
|
* allows installing the component without having to instantiate the classes.
|
|
* @return Returns the pointer to a zero terminated string containing the module manifest or NULL when there is no string.
|
|
*/
|
|
inline extern const char* GetManifest()
|
|
{
|
|
return sdv::GetModule().GetManifest();
|
|
}
|
|
|
|
#endif // !defined COMPONENT_IMPL_H
|