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/********************************************************************************
* Copyright (c) 2025-2026 ZF Friedrichshafen AG
*
* This program and the accompanying materials are made available under the
* terms of the Apache License Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0
*
* SPDX-License-Identifier: Apache-2.0
*
* Contributors:
* Denisa Ros - initial API and implementation
********************************************************************************/
#if defined(__unix__)
#ifndef UNIX_SOCKET_TUNNEL_CONNECTION_H
#define UNIX_SOCKET_TUNNEL_CONNECTION_H
#include <interfaces/ipc.h>
#include <support/component_impl.h>
#include <support/interface_ptr.h>
#include <atomic>
#include <cstdint>
#include <mutex>
#include <memory>
#include <thread>
#include <vector>
#include <unordered_map>
#include "../sdv_services/uds_unix_sockets/connection.h" // existing UDS transport
/**
* @class CUnixTunnelConnection
* @brief Logical tunnel connection on top of a shared Unix Domain Socket (UDS) transport.
*
* This class wraps an existing CUnixSocketConnection (physical tunnel port) and provides
* optional tunneling capabilities such as a prepended tunnel header (channelId, flags).
* It is designed to enable demultiplexing of incoming payloads per logical channel in future versions.
*
* Currently, this acts as a simple pass-through wrapper. Tunnel header parsing and multi-channel
* routing are planned as future improvements (see TODOs in implementation).
*/
class CUnixTunnelConnection :
public sdv::IInterfaceAccess,
public sdv::IObjectDestroy,
public sdv::ipc::IDataSend,
public sdv::ipc::IConnect,
public sdv::ipc::IDataReceiveCallback,
public sdv::ipc::IConnectEventCallback
{
public:
/**
* @struct STunnelHeader
* @brief Small header prepended to each tunneled SDV message.
*
* Used for logical channel identification and control flags. This enables future support for
* multiplexing and advanced features (QoS, direction, etc.).
*/
struct STunnelHeader
{
uint16_t uiChannelId; ///< Logical channel ID (e.g., IPC_x / REMOTE_IPC_x)
uint16_t uiFlags; ///< Reserved for future use (QoS, direction, etc.)
};
/**
* @brief Constructs a tunnel connection wrapper.
* @param transport Shared pointer to the underlying UDS transport (physical tunnel port).
* @param channelId Default logical channel ID for this object view (may be ignored if full demux is implemented later).
*/
explicit CUnixTunnelConnection(
std::shared_ptr<CUnixSocketConnection> transport,
uint16_t channelId);
/**
* @brief Destructor. Cleans up resources if needed.
*/
virtual ~CUnixTunnelConnection() = default;
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::ipc::IDataSend)
SDV_INTERFACE_ENTRY(sdv::ipc::IConnect)
SDV_INTERFACE_ENTRY(sdv::ipc::IDataReceiveCallback)
SDV_INTERFACE_ENTRY(sdv::ipc::IConnectEventCallback)
SDV_INTERFACE_ENTRY(sdv::IObjectDestroy)
END_SDV_INTERFACE_MAP()
// ---------- IDataSend ----------
/**
* @brief Sends a sequence of buffers via the tunnel.
*
* Prepends a STunnelHeader to the outgoing message buffers and forwards them to the underlying UDS transport.
* In the current implementation, the channel header is always present but not yet used for multiplexing.
*
* @param seqData Sequence of message buffers (may be modified by callee).
* @return true on successful send, false otherwise.
*/
bool SendData(/*inout*/ sdv::sequence<sdv::pointer<uint8_t>>& seqData) override;
// ---------- IConnect ----------
/**
* @brief Starts asynchronous connect on the underlying transport and registers this object as receiver.
* @param pReceiver Pointer to callback interface for data and state notifications.
* @return true if connect started, false otherwise.
*/
bool AsyncConnect(/*in*/ sdv::IInterfaceAccess* pReceiver) override;
/**
* @brief Waits until the underlying transport becomes 'connected'.
*
* Forwards to CUnixSocketConnection::WaitForConnection.
* @param uiWaitMs Timeout in milliseconds to wait.
* @return true if connection established, false on timeout or error.
*/
bool WaitForConnection(/*in*/ uint32_t uiWaitMs) override;
/**
* @brief Cancels any pending connect or wait operation.
* Delegated to the underlying transport, if needed.
*/
void CancelWait() override;
/**
* @brief Disconnects the tunnel and underlying transport.
*/
void Disconnect() override;
/**
* @brief Registers a state event callback (forwards to transport).
* @param pEventCallback Pointer to event callback interface.
* @return Registration cookie (nonzero) or 0 on failure.
*/
uint64_t RegisterStateEventCallback(/*in*/ sdv::IInterfaceAccess* pEventCallback) override;
/**
* @brief Unregisters a previously registered state event callback.
* @param uiCookie Registration cookie returned by RegisterStateEventCallback.
*/
void UnregisterStateEventCallback(/*in*/ uint64_t uiCookie) override;
/**
* @brief Gets the current state from the underlying transport.
* @return The current connection state.
*/
sdv::ipc::EConnectState GetConnectState() const override;
// ---------- IObjectDestroy ----------
/**
* @brief Releases and cleans up all resources associated with this object.
*/
void DestroyObject() override;
// ---------- IDataReceiveCallback ----------
/**
* @brief Receives data from the underlying UDS transport.
*
* Expects the first chunk of seqData to be a STunnelHeader, strips and processes it,
* and delivers the remaining payload to the upper-layer receiver registered via AsyncConnect.
*
* @param seqData Sequence of received message buffers (header chunk is removed by this call).
*/
void ReceiveData(/*inout*/ sdv::sequence<sdv::pointer<uint8_t>>& seqData) override;
// ---------- IConnectEventCallback ----------
/**
* @brief Forwards state changes from the underlying UDS transport to the upper layer.
* @param state New connection state.
*/
void SetConnectState(sdv::ipc::EConnectState state) override;
/**
* @brief Assigns a logical channel ID for this connection.
* Optional helper; you may extend with more routing metadata for advanced tunnel use-cases.
* @param channelId The logical channel ID to set.
*/
void SetChannelId(uint16_t channelId);
/**
* @brief Get the logical channel ID for this connection
* @return The channel ID
*/
uint16_t GetChannelId() const noexcept { return m_ChannelId; }
private:
std::shared_ptr<CUnixSocketConnection> m_Transport; ///< shared physical tunnel port
uint16_t m_ChannelId {0}; ///< default logical channel id
sdv::ipc::IDataReceiveCallback* m_pUpperReceiver {nullptr}; ///< Callback to upper layer (data receive)
sdv::ipc::IConnectEventCallback* m_pUpperEvent {nullptr}; ///< Callback to upper layer (state event)
mutable std::mutex m_CallbackMtx; ///< Mutex to guard callback access
};
#endif // UNIX_SOCKET_TUNNEL_CONNECTION_H
#endif // defined(__unix__)