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/************************************************************
* Copyright (c) 2025-2026 ZF Friedrichshafen AG
*
* This program and the accompanying materials are made available under the
* terms of the Apache License Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0
*
* SPDX-License-Identifier: Apache-2.0
*
* Contributors:
* Denisa Ros - initial API and implementation
************************************************************/
#ifdef _WIN32
#ifndef UDS_WIN_TUNNEL_CONNECTION_H
#define UDS_WIN_TUNNEL_CONNECTION_H
#include <interfaces/ipc.h>
#include <support/component_impl.h>
#include <support/interface_ptr.h>
#include <WinSock2.h>
#include <atomic>
#include <cstdint>
#include <mutex>
#include <memory>
#include <thread>
#include <vector>
#include "../sdv_services/uds_win_sockets/connection.h" // existing AF_UNIX transport: CWinsockConnection
/**
* @brief Logical tunnel connection on top of a shared Windows AF_UNIX transport.
*
* This class does NOT create sockets by itself. It wraps an existing
* CWinsockConnection (Winsock AF_UNIX) and adds:
* - tunnel header (channelId, flags)
* - (later) demultiplexing of incoming payloads per logical channel.
*/
class CWinTunnelConnection :
public sdv::IInterfaceAccess,
public sdv::IObjectDestroy,
public sdv::ipc::IDataSend,
public sdv::ipc::IConnect,
public sdv::ipc::IDataReceiveCallback,
public sdv::ipc::IConnectEventCallback
{
public:
/**
* @struct STunnelHeader
* @brief Header prepended to each tunneled SDV message for logical channel identification and flags.
*/
struct STunnelHeader
{
uint16_t uiChannelId; ///< Logical channel ID (IPC_x / REMOTE_IPC_x)
uint16_t uiFlags; ///< Reserved for future use (QoS, direction, etc.)
};
/**
* @brief Construct a tunnel wrapper over an existing AF_UNIX transport.
* @param[in] transport Shared pointer to the underlying AF_UNIX transport.
* @param[in] channelId Logical channel ID for this tunnel instance.
*/
explicit CWinTunnelConnection(
std::shared_ptr<CWinsockConnection> transport,
uint16_t channelId);
/**
* @brief Destructor.
*/
virtual ~CWinTunnelConnection() = default;
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::ipc::IDataSend)
SDV_INTERFACE_ENTRY(sdv::ipc::IConnect)
SDV_INTERFACE_ENTRY(sdv::ipc::IDataReceiveCallback)
SDV_INTERFACE_ENTRY(sdv::ipc::IConnectEventCallback)
SDV_INTERFACE_ENTRY(sdv::IObjectDestroy)
END_SDV_INTERFACE_MAP()
// ---------- IDataSend ----------
/**
* @brief Send a sequence of buffers via the tunnel.
* @param[in,out] seqData Sequence of message buffers (may be modified by callee).
* @return true on successful send, false otherwise.
*/
bool SendData(/*inout*/ sdv::sequence<sdv::pointer<uint8_t>>& seqData) override;
// ---------- IConnect ----------
/**
* @brief Start asynchronous connect and register this object as receiver.
* @param[in] pReceiver Pointer to callback interface for data and state notifications.
* @return true if connect started, false otherwise.
*/
bool AsyncConnect(/*in*/ sdv::IInterfaceAccess* pReceiver) override;
/**
* @brief Wait until the underlying transport becomes 'connected'.
* @param[in] uiWaitMs Timeout in milliseconds to wait.
* @return true if connection established, false on timeout or error.
*/
bool WaitForConnection(/*in*/ uint32_t uiWaitMs) override;
/**
* @brief Cancel any pending connect or wait operation.
*/
void CancelWait() override;
/**
* @brief Disconnect the tunnel and underlying transport.
*/
void Disconnect() override;
/**
* @brief Register a state event callback (forwards to transport).
* @param[in] pEventCallback Pointer to event callback interface.
* @return Registration cookie (nonzero) or 0 on failure.
*/
uint64_t RegisterStateEventCallback(/*in*/ sdv::IInterfaceAccess* pEventCallback) override;
/**
* @brief Unregister a previously registered state event callback.
* @param[in] uiCookie Registration cookie returned by RegisterStateEventCallback.
*/
void UnregisterStateEventCallback(/*in*/ uint64_t uiCookie) override;
/**
* @brief Get the current state from the underlying transport.
* @return The current connection state.
*/
sdv::ipc::EConnectState GetConnectState() const override;
// ---------- IObjectDestroy ----------
/**
* @brief Release and clean up all resources associated with this object.
*/
void DestroyObject() override;
// ---------- IDataReceiveCallback ----------
/**
* @brief Receive data from the underlying AF_UNIX transport.
* @param[in,out] seqData Sequence of received message buffers (header chunk is removed by this call).
*/
void ReceiveData(/*inout*/ sdv::sequence<sdv::pointer<uint8_t>>& seqData) override;
// ---------- IConnectEventCallback ----------
/**
* @brief Forward state changes from the underlying transport to the upper layer.
* @param[in] state New connection state.
*/
void SetConnectState(sdv::ipc::EConnectState state) override;
// Helpers
void SetChannelId(uint16_t channelId) { m_ChannelId = channelId; }
uint16_t GetChannelId() const noexcept { return m_ChannelId; }
private:
std::shared_ptr<CWinsockConnection> m_Transport; ///< shared physical tunnel port
uint16_t m_ChannelId{0}; ///< default logical channel id
// Upper layer callbacks (original VAPI receiver)
sdv::ipc::IDataReceiveCallback* m_pUpperReceiver{nullptr};
sdv::ipc::IConnectEventCallback* m_pUpperEvent{nullptr};
mutable std::mutex m_CallbackMtx;
};
#endif // UDS_WIN_TUNNEL_CONNECTION_H
#endif