mirror of
https://github.com/eclipse-openvehicle-api/openvehicle-api.git
synced 2026-04-10 15:40:24 +00:00
240 lines
7.2 KiB
C++
240 lines
7.2 KiB
C++
/********************************************************************************
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* Copyright (c) 2025-2026 ZF Friedrichshafen AG
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*
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* This program and the accompanying materials are made available under the
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* terms of the Apache License Version 2.0 which is available at
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Contributors:
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* Denisa Ros - initial API and implementation
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********************************************************************************/
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#ifdef _WIN32
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#ifndef WIN_SOCKETS_CHANNEL_MGNT_H
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#define WIN_SOCKETS_CHANNEL_MGNT_H
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#include <support/component_impl.h>
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#include <interfaces/ipc.h>
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#include "connection.h"
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#include <map>
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#include <unordered_set>
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#include <mutex>
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#include <memory>
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#include <string>
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#ifdef _WIN32
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// Winsock headers are required for SOCKET / AF_UNIX / WSAStartup
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// NOTE: The actual initialization is done via StartUpWinSock()
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# include <ws2tcpip.h>
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#endif
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/**
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* @brief RAII wrapper for addrinfo returned by getaddrinfo().
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*
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* This structure owns the addrinfo list and frees it automatically in the
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* destructor. Copy and move operations are disabled to avoid double-free.
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*/
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struct CAddrInfo
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{
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/**
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* @brief Constructor
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*/
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CAddrInfo() = default;
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/**
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* @brief Constructor
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*/
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CAddrInfo(const CAddrInfo&) = delete;
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/**
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* @brief Copy constructor
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*/
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CAddrInfo& operator=(const CAddrInfo&) = delete;
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/**
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* @brief Move constructor
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* @param[in] other Reference to the structure to move
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*/
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CAddrInfo(CAddrInfo&& other) = delete;
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/**
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* @brief Move operator.
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* @param[in] other Reference to the structure to move
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* @return Returns reference to CAddrInfo structure
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*/
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CAddrInfo& operator=(CAddrInfo&& other) = delete;
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~CAddrInfo()
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{
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if (AddressInfo != nullptr)
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{
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freeaddrinfo(AddressInfo);
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AddressInfo = nullptr;
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}
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}
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/// @brief Pointer to the addrinfo list returned by getaddrinfo()
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addrinfo* AddressInfo { nullptr };
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};
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/**
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* @brief Initialize WinSock on Windows (idempotent)
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*
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* This helper ensures WSAStartup() is called only once in the process
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*
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* @return 0 on success, otherwise a WinSock error code
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*/
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inline int StartUpWinSock()
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{
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#ifdef _WIN32
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static bool isInitialized = false;
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if (isInitialized)
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{
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return 0;
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}
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WSADATA wsaData {};
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const int error = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (error != 0)
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{
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SDV_LOG_ERROR("WSAStartup failed with error: ", std::to_string(error));
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}
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else
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{
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SDV_LOG_INFO("WSAStartup initialized");
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isInitialized = true;
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}
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return error;
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#else
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// Non-Windows: nothing to do. Return success for symmetry
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return 0;
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#endif
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}
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/**
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* @brief Simple pair of sockets used to connect two child processes
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*
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* This is reserved for potential future use (e.g. TCP/IP or in-proc socket pairs)
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*/
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struct SocketConnection
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{
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SOCKET From { INVALID_SOCKET }; ///< Socket used by the "from" side (child process)
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SOCKET To { INVALID_SOCKET }; ///< Socket used by the "to" side (child process)
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};
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/**
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* @brief IPC channel management class for socket-based communication on Windows
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*
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* This implementation uses AF_UNIX (Unix domain sockets) provided by WinSock
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* on Windows to establish a local IPC channel between VAPI processes
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*
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* The class:
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* - implements IObjectControl (lifecycle, operation mode)
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* - implements ipc::ICreateEndpoint (endpoint creation)
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* - implements ipc::IChannelAccess (client access via connect string)
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*/
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class CSocketsChannelMgnt
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: public sdv::CSdvObject
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, public sdv::ipc::ICreateEndpoint
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, public sdv::ipc::IChannelAccess
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{
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public:
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BEGIN_SDV_INTERFACE_MAP()
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SDV_INTERFACE_ENTRY(sdv::ipc::IChannelAccess)
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SDV_INTERFACE_ENTRY(sdv::ipc::ICreateEndpoint)
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END_SDV_INTERFACE_MAP()
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// Object declarations
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DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::system_object)
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DECLARE_OBJECT_CLASS_NAME("WinSocketsChannelControl")
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DECLARE_OBJECT_CLASS_ALIAS("LocalChannelControl")
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DECLARE_DEFAULT_OBJECT_NAME("LocalChannelControl")
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DECLARE_OBJECT_SINGLETON()
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virtual ~CSocketsChannelMgnt() = default;
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/**
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* @brief Initialization event, called after object configuration was loaded. Overload of sdv::CSdvObject::OnInitialize.
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* @return Returns 'true' when the initialization was successful, 'false' when not.
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*/
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virtual bool OnInitialize() override;
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/**
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* @brief Shutdown the object. Overload of sdv::CSdvObject::OnShutdown.
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*/
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virtual void OnShutdown() override;
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/**
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* @brief Create an IPC endpoint and return its connection information
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*
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* Overload of sdv::ipc::ICreateEndpoint::CreateEndpoint
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*
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* The endpoint is implemented as a local AF_UNIX server socket
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* (listen socket) on Windows. The connect string has the format:
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*
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* proto=uds;path=<udsPath>;
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*
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* If no configuration is provided or no path is specified, a default
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* path is used (under %LOCALAPPDATA%/sdv)
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*
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* Example configuration:
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* @code
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* [IpcChannel]
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* Interface = "127.0.0.1"
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* Port = 2000
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* @endcode
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*
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* @param[in] ssChannelConfig Optional channel-specific configuration string.
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* @return SChannelEndpoint structure containing the connection object and
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* the connect string
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*/
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sdv::ipc::SChannelEndpoint CreateEndpoint(/*in*/ const sdv::u8string& ssChannelConfig) override;
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/**
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* @brief Create or access a connection object from a connection string
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*
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* Overload of sdv::ipc::IChannelAccess::Access
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*
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* The connect string is expected to contain:
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* proto=uds;path=<udsPath>;
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*
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* For the first Access() call with a given path, the server-side
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* connection object created by CreateEndpoint() can be returned.
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* Subsequent calls will create client-side connections
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*
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* @param[in] ssConnectString String containing the channel connection parameters
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* @return Pointer to IInterfaceAccess interface of the connection object or
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* nullptr when the object cannot be created
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*/
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sdv::IInterfaceAccess* Access(const sdv::u8string& ssConnectString) override;
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/**
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* @brief Called by a CWinsockConnection instance when the server side is closed
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*
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* Used to clean up internal registries for a given UDS path
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*
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* @param ptr Pointer to the CWinsockConnection instance that was closed
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*/
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void OnServerClosed(const std::string& udsPath, CWinsockConnection* ptr);
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private:
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/// @brief Registry of AF_UNIX server connections keyed by normalized UDS path
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std::map<std::string, std::shared_ptr<CWinsockConnection>> m_udsServers;
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/**
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* @brief Set of UDS paths that already returned their server-side
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* connection once via Access()
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*
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* This prevents returning the same server object multiple times
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*/
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std::unordered_set<std::string> m_udsServerClaimed;
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/// @brief Mutex protecting m_udsServers and m_udsServerClaimed
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std::mutex m_udsMtx;
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};
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// SDV object factory macro
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DEFINE_SDV_OBJECT(CSocketsChannelMgnt)
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#endif // ! defined WIN_SOCKETS_CHANNEL_MGNT_H
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#endif |