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openvehicle-api/sdv_services/uds_win_sockets/channel_mgnt.h

240 lines
7.2 KiB
C++

/********************************************************************************
* Copyright (c) 2025-2026 ZF Friedrichshafen AG
*
* This program and the accompanying materials are made available under the
* terms of the Apache License Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0
*
* SPDX-License-Identifier: Apache-2.0
*
* Contributors:
* Denisa Ros - initial API and implementation
********************************************************************************/
#ifdef _WIN32
#ifndef WIN_SOCKETS_CHANNEL_MGNT_H
#define WIN_SOCKETS_CHANNEL_MGNT_H
#include <support/component_impl.h>
#include <interfaces/ipc.h>
#include "connection.h"
#include <map>
#include <unordered_set>
#include <mutex>
#include <memory>
#include <string>
#ifdef _WIN32
// Winsock headers are required for SOCKET / AF_UNIX / WSAStartup
// NOTE: The actual initialization is done via StartUpWinSock()
# include <ws2tcpip.h>
#endif
/**
* @brief RAII wrapper for addrinfo returned by getaddrinfo().
*
* This structure owns the addrinfo list and frees it automatically in the
* destructor. Copy and move operations are disabled to avoid double-free.
*/
struct CAddrInfo
{
/**
* @brief Constructor
*/
CAddrInfo() = default;
/**
* @brief Constructor
*/
CAddrInfo(const CAddrInfo&) = delete;
/**
* @brief Copy constructor
*/
CAddrInfo& operator=(const CAddrInfo&) = delete;
/**
* @brief Move constructor
* @param[in] other Reference to the structure to move
*/
CAddrInfo(CAddrInfo&& other) = delete;
/**
* @brief Move operator.
* @param[in] other Reference to the structure to move
* @return Returns reference to CAddrInfo structure
*/
CAddrInfo& operator=(CAddrInfo&& other) = delete;
~CAddrInfo()
{
if (AddressInfo != nullptr)
{
freeaddrinfo(AddressInfo);
AddressInfo = nullptr;
}
}
/// @brief Pointer to the addrinfo list returned by getaddrinfo()
addrinfo* AddressInfo { nullptr };
};
/**
* @brief Initialize WinSock on Windows (idempotent)
*
* This helper ensures WSAStartup() is called only once in the process
*
* @return 0 on success, otherwise a WinSock error code
*/
inline int StartUpWinSock()
{
#ifdef _WIN32
static bool isInitialized = false;
if (isInitialized)
{
return 0;
}
WSADATA wsaData {};
const int error = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (error != 0)
{
SDV_LOG_ERROR("WSAStartup failed with error: ", std::to_string(error));
}
else
{
SDV_LOG_INFO("WSAStartup initialized");
isInitialized = true;
}
return error;
#else
// Non-Windows: nothing to do. Return success for symmetry
return 0;
#endif
}
/**
* @brief Simple pair of sockets used to connect two child processes
*
* This is reserved for potential future use (e.g. TCP/IP or in-proc socket pairs)
*/
struct SocketConnection
{
SOCKET From { INVALID_SOCKET }; ///< Socket used by the "from" side (child process)
SOCKET To { INVALID_SOCKET }; ///< Socket used by the "to" side (child process)
};
/**
* @brief IPC channel management class for socket-based communication on Windows
*
* This implementation uses AF_UNIX (Unix domain sockets) provided by WinSock
* on Windows to establish a local IPC channel between VAPI processes
*
* The class:
* - implements IObjectControl (lifecycle, operation mode)
* - implements ipc::ICreateEndpoint (endpoint creation)
* - implements ipc::IChannelAccess (client access via connect string)
*/
class CSocketsChannelMgnt
: public sdv::CSdvObject
, public sdv::ipc::ICreateEndpoint
, public sdv::ipc::IChannelAccess
{
public:
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::ipc::IChannelAccess)
SDV_INTERFACE_ENTRY(sdv::ipc::ICreateEndpoint)
END_SDV_INTERFACE_MAP()
// Object declarations
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::system_object)
DECLARE_OBJECT_CLASS_NAME("WinSocketsChannelControl")
DECLARE_OBJECT_CLASS_ALIAS("LocalChannelControl")
DECLARE_DEFAULT_OBJECT_NAME("LocalChannelControl")
DECLARE_OBJECT_SINGLETON()
virtual ~CSocketsChannelMgnt() = default;
/**
* @brief Initialization event, called after object configuration was loaded. Overload of sdv::CSdvObject::OnInitialize.
* @return Returns 'true' when the initialization was successful, 'false' when not.
*/
virtual bool OnInitialize() override;
/**
* @brief Shutdown the object. Overload of sdv::CSdvObject::OnShutdown.
*/
virtual void OnShutdown() override;
/**
* @brief Create an IPC endpoint and return its connection information
*
* Overload of sdv::ipc::ICreateEndpoint::CreateEndpoint
*
* The endpoint is implemented as a local AF_UNIX server socket
* (listen socket) on Windows. The connect string has the format:
*
* proto=uds;path=<udsPath>;
*
* If no configuration is provided or no path is specified, a default
* path is used (under %LOCALAPPDATA%/sdv)
*
* Example configuration:
* @code
* [IpcChannel]
* Interface = "127.0.0.1"
* Port = 2000
* @endcode
*
* @param[in] ssChannelConfig Optional channel-specific configuration string.
* @return SChannelEndpoint structure containing the connection object and
* the connect string
*/
sdv::ipc::SChannelEndpoint CreateEndpoint(/*in*/ const sdv::u8string& ssChannelConfig) override;
/**
* @brief Create or access a connection object from a connection string
*
* Overload of sdv::ipc::IChannelAccess::Access
*
* The connect string is expected to contain:
* proto=uds;path=<udsPath>;
*
* For the first Access() call with a given path, the server-side
* connection object created by CreateEndpoint() can be returned.
* Subsequent calls will create client-side connections
*
* @param[in] ssConnectString String containing the channel connection parameters
* @return Pointer to IInterfaceAccess interface of the connection object or
* nullptr when the object cannot be created
*/
sdv::IInterfaceAccess* Access(const sdv::u8string& ssConnectString) override;
/**
* @brief Called by a CWinsockConnection instance when the server side is closed
*
* Used to clean up internal registries for a given UDS path
*
* @param ptr Pointer to the CWinsockConnection instance that was closed
*/
void OnServerClosed(const std::string& udsPath, CWinsockConnection* ptr);
private:
/// @brief Registry of AF_UNIX server connections keyed by normalized UDS path
std::map<std::string, std::shared_ptr<CWinsockConnection>> m_udsServers;
/**
* @brief Set of UDS paths that already returned their server-side
* connection once via Access()
*
* This prevents returning the same server object multiple times
*/
std::unordered_set<std::string> m_udsServerClaimed;
/// @brief Mutex protecting m_udsServers and m_udsServerClaimed
std::mutex m_udsMtx;
};
// SDV object factory macro
DEFINE_SDV_OBJECT(CSocketsChannelMgnt)
#endif // ! defined WIN_SOCKETS_CHANNEL_MGNT_H
#endif