Files
openvehicle-api/sdv_services/uds_win_sockets/channel_mgnt.cpp

485 lines
13 KiB
C++

/********************************************************************************
* Copyright (c) 2025-2026 ZF Friedrichshafen AG
*
* This program and the accompanying materials are made available under the
* terms of the Apache License Version 2.0 which is available at
* https://www.apache.org/licenses/LICENSE-2.0
*
* SPDX-License-Identifier: Apache-2.0
*
* Contributors:
* Denisa Ros - initial API and implementation
********************************************************************************/
#ifdef _WIN32
#include "channel_mgnt.h"
#include "connection.h"
#include "../../global/base64.h"
#include <support/toml.h>
#include <interfaces/process.h>
#include <future>
#pragma push_macro("interface")
#undef interface
#pragma push_macro("GetObject")
#undef GetObject
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <WinSock2.h>
#include <Windows.h>
#include <ws2tcpip.h>
#include <afunix.h>
#include <array>
#pragma pop_macro("GetObject")
#pragma pop_macro("interface")
namespace
{
/**
* @brief Parse a UDS connect/config string and extract the path
*
* Expected format (substring-based, not strict):
* "proto=uds;path=<something>;"
*
* Behavior:
* - If "proto=uds" is missing -> returns false (not a UDS config)
* - If "path=" is missing -> returns true and outPath is cleared
* - If "path=" is present -> extracts the substring until ';' or end
*
* @param cs Input configuration / connect string
* @param outPath Output: extracted path (possibly empty)
* @return true if this looks like a UDS string, false otherwise
*/
static bool ParseUdsPath(const std::string& cs, std::string& outPath)
{
constexpr const char* protoKey = "proto=uds";
constexpr const char* pathKey = "path=";
// Must contain "proto=uds" to be considered UDS
if (cs.find(protoKey) == std::string::npos)
{
return false;
}
const auto p = cs.find(pathKey);
if (p == std::string::npos)
{
// No path given, but proto=uds is present -> use default later
outPath.clear();
return true;
}
const auto start = p + std::strlen(pathKey);
const auto end = cs.find(';', start);
if (end == std::string::npos)
{
outPath = cs.substr(start);
}
else
{
outPath = cs.substr(start, end - start);
}
return true;
}
/**
* @brief Expand Windows environment variables in the form %VAR%.
*
* Example:
* "%TEMP%\\sdv\\vapi.sock" → "C:\\Users\\...\\AppData\\Local\\Temp\\sdv\\vapi.sock"
*
* If environment expansion fails, the original string is returned unchanged
*
* @param[in] in Input string that may contain %VAR% tokens
*
* @return Expanded string, or the original input on failure
*/
static std::string ExpandEnvVars(const std::string& in)
{
if (in.find('%') == std::string::npos)
{
return in;
}
char buf[4096] = {};
DWORD n = ExpandEnvironmentStringsA(in.c_str(), buf, static_cast<DWORD>(sizeof(buf)));
if (n > 0 && n < sizeof(buf))
{
return std::string(buf);
}
return in;
}
/**
* @brief Clamp a Unix Domain Socket pathname to the maximum allowed size
*
* Windows AF_UNIX pathname sockets require that `sun_path` fits in
* `sizeof(sockaddr_un.sun_path) - 1` bytes (including terminating NUL)
*
* If the input exceeds this limit, it is truncated
*
* @param[in] p The original pathname
*
* @return A safe pathname guaranteed to fit into sun_path
*/
static std::string ClampUdsPath(const std::string& p)
{
SOCKADDR_UN tmp{};
constexpr auto kMax = sizeof(tmp.sun_path) - 1;
if (p.size() <= kMax)
{
return p;
}
return p.substr(0, kMax);
}
/**
* @brief Normalize a UDS path for display/logging purposes
*
* Extracts the basename from an input path and clamps it to the
* AF_UNIX pathname size limit. This is *not* the final path used for
* the socket bind/connection — it is intended only for user-visible logs.
*
* Example:
* Input: "C:/Users/.../very/long/path/vapi.sock"
* Output: "vapi.sock"
*
* @param[in] raw Raw input path (may contain directories or %VAR%)
*
* @return Normalized/clamped basename suitable for logging
*/
static std::string NormalizeUdsPathForWindows(const std::string& raw)
{
std::string p = ExpandEnvVars(raw);
const size_t pos = p.find_last_of("/\\");
std::string base = (pos == std::string::npos) ? p : p.substr(pos + 1);
if (base.empty())
{
base = "sdv.sock";
}
SDV_LOG_INFO("[AF_UNIX] Normalize raw='", raw, "' -> base='", base, "'");
return ClampUdsPath(base);
}
/**
* @brief Build a short absolute Win32 path suitable for AF_UNIX `sun_path`
*
* AF_UNIX pathname sockets on Windows require short, absolute paths
* under the OS temporary directory.
*
* Algorithm:
* 1. Expand environment variables
* 2. Extract the basename
* 3. Place it under "%TEMP%\\sdv\\"
* 4. Ensure the directory exists
* 5. Clamp to AF_UNIX size limits
*
* Example:
* raw: "%TEMP%\\sdv\\vapi.sock"
* -> "<expanded temp>\\sdv\\vapi.sock"
*
* @param[in] raw Raw input path (may contain %VAR%)
*
* @return Fully expanded, clamped, absolute path suitable for bind()/connect()
*/
static std::string MakeShortWinUdsPath(const std::string& raw)
{
// Expand raw first (may already contain environment variables)
std::string p = ExpandEnvVars(raw);
const size_t pos = p.find_last_of("/\\");
std::string base = (pos == std::string::npos) ? p : p.substr(pos + 1);
if (base.empty())
{
base = "sdv.sock";
}
// Use %TEMP%\sdv\ as a base directory
std::string dir = ExpandEnvVars("%TEMP%\\sdv\\");
CreateDirectoryA(dir.c_str(), nullptr); // OK if already exists
const std::string full = dir + base;
// Ensure it fits into sun_path
return ClampUdsPath(full);
}
/**
* @brief Create a listening AF_UNIX socket on Windows
*
* This creates a WinSock AF_UNIX stream socket, constructs a pathname
* using MakeShortWinUdsPath(), removes any stale socket file, binds,
* and marks it for listening.
*
* It logs all success/error cases for diagnostic purposes
*
* @param[in] rawPath Raw path string from configuration/connect-string
*
* @return A valid SOCKET on success, or INVALID_SOCKET on failure
*/
static SOCKET CreateUnixListenSocket(const std::string& rawPath)
{
SOCKET s = socket(AF_UNIX, SOCK_STREAM, 0);
if (s == INVALID_SOCKET)
{
SDV_LOG_ERROR("[AF_UNIX] socket() FAIL (listen), WSA=", WSAGetLastError());
return INVALID_SOCKET;
}
// Short absolute path, common for server and clients
std::string udsPath = MakeShortWinUdsPath(rawPath);
SOCKADDR_UN addr{};
addr.sun_family = AF_UNIX;
strcpy_s(addr.sun_path, sizeof(addr.sun_path), udsPath.c_str());
// Effective length: offsetof + strlen + 1 for "pathname" AF_UNIX
const int addrlen = static_cast<int>(
offsetof(SOCKADDR_UN, sun_path) + std::strlen(addr.sun_path) + 1
);
// Remove any leftover file for that path
::remove(udsPath.c_str());
if (bind(s, reinterpret_cast<sockaddr*>(&addr), addrlen) == SOCKET_ERROR)
{
SDV_LOG_ERROR(
"[AF_UNIX] bind FAIL (pathname), WSA=",
WSAGetLastError(), ", path='", udsPath, "'"
);
closesocket(s);
return INVALID_SOCKET;
}
if (listen(s, SOMAXCONN) == SOCKET_ERROR)
{
SDV_LOG_ERROR(
"[AF_UNIX] listen FAIL, WSA=",
WSAGetLastError(), ", path='", udsPath, "'"
);
closesocket(s);
return INVALID_SOCKET;
}
SDV_LOG_INFO("[AF_UNIX] bind OK (pathname), listen OK, path='", udsPath, "'");
return s;
}
/**
* @brief Connect to a Windows AF_UNIX server socket with retry logic
*
* Repeatedly attempts to connect to the server's UDS path until either:
* - connection succeeds, or
* - total timeout is exceeded
*
* On each attempt:
* - a new socket() is created
* - connect() is attempted
* - on failure the socket is closed and retried
*
* This mirrors Linux AF_UNIX behavior where the client waits for the
* server's socket file to appear/become ready
*
* @param[in] rawPath Raw UDS path from configuration
* @param[in] totalTimeoutMs Maximum total wait time in milliseconds
* @param[in] retryDelayMs Delay between retries in milliseconds
*
* @return Connected SOCKET on success, INVALID_SOCKET on timeout or error
*/
static SOCKET ConnectUnixSocket(
const std::string& rawPath,
uint32_t totalTimeoutMs,
uint32_t retryDelayMs)
{
const std::string udsPath = MakeShortWinUdsPath(rawPath);
SOCKADDR_UN addr{};
addr.sun_family = AF_UNIX;
strcpy_s(addr.sun_path, sizeof(addr.sun_path), udsPath.c_str());
const int addrlen = static_cast<int>(
offsetof(SOCKADDR_UN, sun_path) + std::strlen(addr.sun_path) + 1
);
const auto deadline = std::chrono::steady_clock::now() +
std::chrono::milliseconds(totalTimeoutMs);
while (true)
{
SOCKET s = socket(AF_UNIX, SOCK_STREAM, 0);
if (s == INVALID_SOCKET)
{
SDV_LOG_ERROR("[AF_UNIX] socket() FAIL (client), WSA=", WSAGetLastError());
return INVALID_SOCKET;
}
if (connect(s, reinterpret_cast<const sockaddr*>(&addr), addrlen) == 0)
{
SDV_LOG_INFO("[AF_UNIX] connect OK (pathname), path='", udsPath, "'");
return s;
}
int lastError = WSAGetLastError();
closesocket(s);
if (std::chrono::steady_clock::now() >= deadline)
{
SDV_LOG_ERROR(
"[AF_UNIX] connect TIMEOUT (pathname), last WSA=",
lastError, ", path='", udsPath, "'"
);
return INVALID_SOCKET;
}
std::this_thread::sleep_for(std::chrono::milliseconds(retryDelayMs));
}
}
} // anonymous namespace
bool CSocketsChannelMgnt::OnInitialize()
{
return true;
}
void CSocketsChannelMgnt::OnServerClosed(const std::string& udsPath, CWinsockConnection* ptr)
{
std::lock_guard<std::mutex> lock(m_udsMtx);
auto it = m_udsServers.find(udsPath);
if (it != m_udsServers.end() && it->second.get() == ptr)
{
// Remove the server entry only if it matches the pointer we know
m_udsServers.erase(it);
}
// Mark this UDS path as no longer claimed
m_udsServerClaimed.erase(udsPath);
}
void CSocketsChannelMgnt::OnShutdown()
{}
sdv::ipc::SChannelEndpoint CSocketsChannelMgnt::CreateEndpoint(const sdv::u8string& cfgStr)
{
// Ensure WinSock is initialized on Windows
if (StartUpWinSock() != 0)
{
// If WinSock cannot be initialized, we cannot create an endpoint
return {};
}
// Parse UDS path from config. If proto!=uds, we still default to UDS
std::string udsRaw;
bool udsRequested = ParseUdsPath(cfgStr, udsRaw);
if (!udsRequested || udsRaw.empty())
{
// Default path if not provided or not UDS-specific
udsRaw = "%LOCALAPPDATA%/sdv/vapi.sock";
}
std::string udsPath = NormalizeUdsPathForWindows(udsRaw);
SDV_LOG_INFO("[AF_UNIX] endpoint udsPath=", udsPath);
SOCKET listenSocket = CreateUnixListenSocket(udsPath);
if (listenSocket == INVALID_SOCKET)
{
// Endpoint creation failed
return {};
}
// Server-side CWinsockConnection, it will accept() a client on first use
auto server = std::make_shared<CWinsockConnection>(listenSocket, /*acceptRequired*/ true);
{
std::lock_guard<std::mutex> lock(m_udsMtx);
m_udsServers[udsPath] = server;
m_udsServerClaimed.erase(udsPath);
}
sdv::ipc::SChannelEndpoint ep{};
ep.pConnection = static_cast<IInterfaceAccess*>(server.get());
ep.ssConnectString = "proto=uds;path=" + udsPath + ";";
return ep;
}
sdv::IInterfaceAccess* CSocketsChannelMgnt::Access(const sdv::u8string& cs)
{
// Ensure WinSock is initialized
if (StartUpWinSock() != 0)
{
return nullptr;
}
std::string udsRaw;
if (!ParseUdsPath(cs, udsRaw))
{
// Not a UDS connect string
return nullptr;
}
if (udsRaw.empty())
{
udsRaw = "%LOCALAPPDATA%/sdv/vapi.sock";
}
std::string udsPath = NormalizeUdsPathForWindows(udsRaw);
SDV_LOG_INFO("[AF_UNIX] Access udsPath=", udsPath);
{
std::lock_guard<std::mutex> lock(m_udsMtx);
auto it = m_udsServers.find(udsPath);
if (it != m_udsServers.end() && it->second != nullptr)
{
// Return the server-side object only once for this UDS path
if (!m_udsServerClaimed.count(udsPath))
{
m_udsServerClaimed.insert(udsPath);
SDV_LOG_INFO("[AF_UNIX] Access -> RETURN SERVER for ", udsPath);
return it->second.get(); // server object (acceptRequired=true)
}
// Otherwise, later calls will create a client socket below
}
}
// CLIENT: create a socket connected to the same udsPath
SOCKET s = ConnectUnixSocket(udsPath,
/*totalTimeoutMs*/ 5000,
/*retryDelayMs*/ 50);
if (s == INVALID_SOCKET)
{
return nullptr;
}
SDV_LOG_INFO("[AF_UNIX] Access -> CREATE CLIENT for ", udsPath);
// Client-side connection object (acceptRequired=false)
// Ownership is transferred to the caller (VAPI runtime)
return new CWinsockConnection(s, /*acceptRequired*/ false);
}
#endif