Files
openvehicle-api/sdv_executables/sdv_idl_compiler/entities/struct_entity.cpp
tompzf 6ed4b1534e Precommit (#1)
* first commit

* cleanup
2025-11-04 13:28:06 +01:00

71 lines
3.7 KiB
C++

#include "struct_entity.h"
#include "../exception.h"
#include "../logger.h"
#include "typedef_entity.h"
#include "variable_entity.h"
#include <iostream>
CStructEntity::CStructEntity(const CContextPtr& rptrContext, CEntityPtr ptrParent) :
CDefinitionEntity(rptrContext, ptrParent)
{}
std::string CStructEntity::GetDeclTypeStr(bool /*bResolveTypedef*/) const
{
return std::string("struct ") + GetScopedName();
}
void CStructEntity::Process()
{
// The definition and declaration can be defined:
// struct <struct_identifier>; --> forward declaration
// struct <struct_identifier> {...}; --> struct definition
// struct <struct_identifier> : <base_struct,...> {...}; --> struct definition with inheritance
// <struct_identifier> <decl_identifier>; --> struct variable declaration
// <struct_identifier> <decl_identifier> = {...}; --> struct variable declaration and assignment
// struct <struct_identifier> <decl_identifier>; --> struct variable declaration
// struct <struct_identifier> <decl_identifier> = {...}; --> struct variable declaration and assignment
// struct <struct_identifier> {...} <decl_identifier>; --> struct definition and variable declaration
// struct <struct_identifier> : <base_struct,...> {...} <decl_identifier>; --> struct definition with inheritance and variable declaration
// struct <struct_identifier> {...} <decl_identifier> = {...}; --> struct definition, variable declaration and assignment
// struct <struct_identifier> : <base_struct,...> {...} <decl_identifier> = {...}; --> struct definition with inheritance, variable declaration and assignment
// struct {...} <decl_identifier>; --> anonymous struct definition and variable declaration
// struct : <base_struct,...> {...} <decl_identifier>; --> anonymous struct definition with inheritance and variable declaration
// struct {...} <decl_identifier> = {...}; --> anonymous struct definition, variable declaration and assignment
// struct : <base_struct,...> {...} <decl_identifier> = {...}; --> anonymous struct definition with inheritance, variable declaration and assignment
// typedef <struct_identifier> <type_identifier>;
// typedef struct <struct_identifier> { ... } <type_identifier>;
// typedef <struct_identifier> <type_identifier>;
// typedef struct <struct_identifier> { ... } <type_identifier>;
// typedef struct { ... } <type_identifier>;
// const struct <struct_identifier> <decl_identifier> = {...};
// const <struct_identifier> <decl_identifier> = {...};
// const struct {...} <decl_identifier> = {...};
// The declaration is as follows:
// <struct_identifier> <decl_identifier>;
// struct <struct_identifier> <decl_identifier>;
// struct <struct_identifier> { ... } <decl_identifier>;
CDefinitionEntity::Process();
}
bool CStructEntity::Supports(EDefinitionSupport eSupport) const
{
switch (eSupport)
{
case EDefinitionSupport::support_variable: return true;
case EDefinitionSupport::support_const_variable: return true;
case EDefinitionSupport::support_typedef: return true;
case EDefinitionSupport::support_struct: return true;
case EDefinitionSupport::support_union: return true;
case EDefinitionSupport::support_enum: return true;
default: return false;
}
}
void CStructEntity::CreateValueNode()
{
// Create a compound type value node for this definition.
ValueRef() = std::make_shared<CCompoundTypeValueNode>(shared_from_this(), nullptr);
}