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114 lines
5.2 KiB
Markdown
114 lines
5.2 KiB
Markdown
# This is the latest news about 'Eclipse Open Vehicle API'
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#
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# for more information see documentation: https://eclipse.dev/openvehicle-api/
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The current state is a pre-investigation status.
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Feel free to make your first personal experiences after installing a c++ compiler & cmake, compiling the framework, run the examples and then develop and play around with your own 'complex services' (also called 'application' or 'vehicle function').
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# More Readme files
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How to run tests:
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Clicking [this link](./tests/README.md) Test README.md
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How to run can socket tests:
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Clicking [this link](./tests/unit_tests/can_com_tests/README.md) can_com_tests README.md
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How to run manual silkit can socket tests:
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Clicking [this link](./tests/manual_tests/silkit_can_com_tests/README.md) can_com_tests README.md
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# Prerequisites
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- Visual Studio Code or Visual Studio 2019 or higher
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- Git
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- CMake (at least version 3.20)
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- GCC Compiler (version 14.2.0)
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# Build Open Vehicle API Framework
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## With Visual Studio Extension:
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- Open Visual Studio Code.
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- Go to File > Open Folder... and select 'your-project-directory'
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- Replace 'your-project-directory' with the path to your project directory.
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- In the CMake extension go to Configure section and select the required Preset.
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- In the CMake extension go to Build and trigger a build
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- After the compilation is complete, you can run the executable generated in the build directory. The executable can be found in 'your-project-directory'/build/'selected-compiler-platform'/bin
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- During the build also the tests are included. The tests can be found in 'your-project-directory'/build/'selected-compiler-platform'/tests/bin
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## Without Visual Studio Extension
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- Navigate to the Project Directory:
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- In the terminal, type cd 'your-project-directory' and press Enter.
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- Replace 'your-project-directory' with the path to your project directory.
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- In the terminal, type cmake . --preset 'your-preset-name' and press Enter.
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- Replace 'your-preset-name' with the preset you want to use.
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- e.g. cmake . --preset gcc_w64_unix_debug.
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- The available presets can be found in file CMakePresets.json
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- This will configure the project and generate the necessary build files.
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- In the terminal, type cmake --build . --preset 'your-preset-name' and press Enter.
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- Replace 'your-preset-name' with the preset you want to use.
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- e.g. cmake --build . --preset gcc_w64_unix_debug.
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- The available presets can be found in file CMakePresets.json
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- This will compile the project using the selected compiler.
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- After the compilation is complete, you can run the executable generated in the build directory. The executable can be found in 'your-project-directory'/build/'selected-compiler-platform'/bin
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- During the build also the tests are included. The tests can be found in 'your-project-directory'/build/'selected-compiler-platform'/tests/bin
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# Setup Your Working Space
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It is recommended to setup own working space after compiling the core framework of Open Vehicle API Framework.
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First cretes the environment variables:
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## On Windows
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to add the environment variables, open "System Settings" and then "Environment Variables".
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Add the following variables to either the user or the system settings:
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| Variable name | Location |
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| ------------------------- | ---------------------------------------------------------------------------------------------- |
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| SDV_FRAMEWORK_RUNTIME | bin directory to the sdv_core.exe and sdv_iso.exe as well as the .sdv framework components. |
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| SDV_COMPONENT_INSTALL | installation directory for the components |
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| SDV_FRAMEWORK_DEV_TOOLS | bin directory to the sdv_idl_compiler.exe and sdv_packager.exe. |
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| SDV_FRAMEWORK_DEV_INCLUDE | export directory with interfaces and support sub-directory containing the framework interface. |
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## On Linux
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- Create a .env File
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- Inside your home directory (or any consistent location in the container), create a file named .env
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- Example: nano ~/.env or code ~/.env
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- Add your environment variables in .env file like mentioned below:
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```
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# Set SDV Vehicle API environment variables
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export SDV_FRAMEWORK_RUNTIME=~/share/vapi/build/bin
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export SDV_COMPONENT_INSTALL=~/share/vapi/build/bin
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export SDV_FRAMEWORK_DEV_TOOLS=~/share/vapi/build/bin
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export SDV_FRAMEWORK_DEV_INCLUDE=~/share/vapi/export
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```
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- Use export so they are available to child processes (like build tools or VS Code terminals)
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- Edit your shell profile file — usually ~/.bashrc or ~/.profile (depending on your shell):
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- nano ~/.bashrc or code ~/.bashrc
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- Add this line at the end:
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```
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# Load custom environment variables
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if [ -f ~/.env ]; then
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source ~/.env
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fi
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```
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- This ensures that every time a new shell starts (including VS Code terminals), your environment variables are loaded.
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- To Apply the Changes Immediately
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- source ~/.bashrc
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- you can check whether the environment variables are set properly: echo $<environment_variable>
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## Copy the tmp_project folder
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Copy the tmp_project folder to any place you like. The tmp_project folder contains a CMakeLists.txt file and a subfolder already. Start your project directly in the subfolder. Use tmp_project folder as root folder.
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