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tompzf 6ed4b1534e Precommit (#1)
* first commit

* cleanup
2025-11-04 13:28:06 +01:00

220 lines
11 KiB
C++

#ifndef DISPATCH_SERVICE_H
#define DISPATCH_SERVICE_H
#include <interfaces/dispatch.h>
#include <support/component_impl.h>
#include <memory>
#include <map>
#include <list>
#include <set>
// Data dispatch service for CAN:
//
// - CAN Link object for Lotus Eletre registers all the CAN signals as follows:
// - Rx Signals are being registered to receive data from the vehicle and supply data to the vehicle devices.
// - Signals are all grouped per message and per node/ECU
// - One event is sent to update the data in the vehicle devices
// - Data is updated first and then the event is broadcasted (toggle buffer)
// - Tx Signals are being registered to receive data from the vehicle devices and supply data to the vehicle
// - Signals are grouped per message and per node/ECU
// - (Default values are available for each signal; either one time reset or reset after each send) -> service task?
// - Sending per event or per timer
#include "transaction.h"
#include "signal.h"
#include "trigger.h"
/**
* @brief data dispatch service to read/write and react on signal changes
*/
class CDispatchService : public sdv::CSdvObject, public sdv::core::ISignalTransmission, public sdv::core::ISignalAccess,
public sdv::core::IDispatchTransaction, public sdv::IObjectControl
{
public:
/**
* @brief Constructor
*/
CDispatchService();
// Interface map
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::core::ISignalTransmission)
SDV_INTERFACE_ENTRY(sdv::core::ISignalAccess)
SDV_INTERFACE_ENTRY(sdv::core::IDispatchTransaction)
SDV_INTERFACE_ENTRY(sdv::IObjectControl)
END_SDV_INTERFACE_MAP()
// Object declarations
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::SystemObject)
DECLARE_OBJECT_CLASS_NAME("DataDispatchService")
DECLARE_OBJECT_SINGLETON()
DECLARE_OBJECT_DEPENDENCIES("TaskTimerService")
/**
* @brief Create a TX trigger object that defines how to trigger the signal transmission. Overload of
* sdv::core::ISignalTransmission::CreateTxTrigger.
* @param[in] uiCycleTime When set to any value other than 0, provides a cyclic trigger (ms). Could be 0 if cyclic
* triggering is not required.
* @param[in] uiDelayTime When set to any value other than 0, ensures a minimum time between two triggers. Could be 0
* if minimum time should not be enforced.
* @param[in] uiBehaviorFlags Zero or more flags from sdv::core::ETxTriggerBehavior.
* @param[in] pTriggerCallback Pointer to the trigger callback object. This object needs to expose the ITxTriggerCallback
* interface. This interface must stay valid during the lifetime of the generated trigger object.
* @returns On success, returns an interface to the trigger object. Use the ITxTrigger interface to assign signals to
* the trigger. Returns null when a trigger was requested without cycletime and without trigger behavior (which would
* mean it would never trigger). Use IObjectDestroy to destroy the trigger object.
*/
IInterfaceAccess* CreateTxTrigger(uint32_t uiCycleTime, uint32_t uiDelayTime, uint32_t uiBehaviorFlags,
sdv::IInterfaceAccess* pTriggerCallback);
/**
* @brief Register a signal for sending over the network; reading from the dispatch service. Data is provided by the
* signal publisher and dependable on the requested behavior stored until it is sent. Overload of
* sdv::core::ISignalTransmission::RegisterTxSignal.
* @param[in] ssSignalName Name of the signal. To guarantee uniqueness, it is preferred to add the group hierarchy to the
* signal name separated by a dot. E.g. with CAN: MAB.BcmChas1Fr03.SteerReCtrlReqAgReq
* @param[in] anyDefVal The default value of the signal.
* @return Returns the IInterfaceAccess interface that allows access to the ISignalRead interface for reading the
* signal value.
*/
virtual sdv::IInterfaceAccess* RegisterTxSignal(/*in*/ const sdv::u8string& ssSignalName, /*in*/ sdv::any_t anyDefVal) override;
/**
* @brief Register a signal for reception over the network; providing to the dispatch service. Overload of
* sdv::core::ISignalTransmission::RegisterRxSignal.
* @param[in] ssSignalName Name of the signal. To guarantee uniqueness, it is preferred to add the group hierarchy to the
* signal name separated by a dot. E.g. with CAN: MAB.BcmChas1Fr03.SteerReCtrlReqAgReq
* @return Returns the IInterfaceAccess interface that allows access to the ISignalWrite interface for writing the
* signal value.
*/
virtual sdv::IInterfaceAccess* RegisterRxSignal(/*in*/ const sdv::u8string& ssSignalName) override;
/**
* @brief Requested a registered signal for publication (send signal). Overload of
* sdv::core::ISignalAccess::RequestSignalPublisher.
* @param[in] ssSignalName Name of the signal. To guarantee uniqueness, it is preferred to add the group hierarchy to the
* signal name separated by a dot. E.g. with CAN: MAB.BcmChas1Fr03.SteerReCtrlReqAgReq
* @return Returns the IInterfaceAccess interface that allows access to the ISignalWrite interface for writing the
* signal value.
*/
virtual sdv::IInterfaceAccess* RequestSignalPublisher(/*in*/ const sdv::u8string& ssSignalName) override;
/**
* @brief Add a registered signal for subscription (receive signal). Overload of
* sdv::core::ISignalAccess::AddSignalSubscription.
* @param[in] ssSignalName Name of the signal. To guarantee uniqueness, it is preferred to add the group hierarchy to the
* signal name separated by a dot. E.g. with CAN: MAB.BcmChas1Fr03.SteerReCtrlReqAgReq
* @param[in] pSubscriber Pointer to the IInterfaceAccess of the subscriber. The subscriber should implement the
* ISignalReceiveEvent interface.
* @return Returns an interface that can be used to manage the subscription. Use IObjectDestroy to destroy the signal object.
*/
virtual sdv::IInterfaceAccess* AddSignalSubscription(/*in*/ const sdv::u8string& ssSignalName, /*in*/ sdv::IInterfaceAccess* pSubscriber) override;
/**
* @brief Get a list of registered signals.
* @return List of registration functions.
*/
virtual sdv::sequence<sdv::core::SSignalRegistration> GetRegisteredSignals() const override;
/**
* @brief CreateTransaction a transaction. Overload of sdv::core::IDispatchTransaction::CreateTransaction.
* @details When starting a group transaction, any writing to a signal will not be reflected yet until the transaction
* is finalized. For the data link layer, this also allows freezing the reading values until all values have been read.
* @return Returns the transaction interface or NULL when the transaction could not be started. Use IObjectDestroy to
* destroy the transaction object.
*/
virtual sdv::IInterfaceAccess* CreateTransaction() override;
/**
* @brief Get the next transaction ID.
* @return Returns the next transaction ID.
*/
uint64_t GetNextTransactionID();
/**
* @brief Create a new direct transaction ID.
* @details The read transaction ID is used fir direct transmission after a read transaction was started. This prevents direct
* transmission overwriting the protected read transaction.
*/
void CreateDirectTransactionID();
/**
* @brief Get the current direct transaction ID.
* @return The transaction ID.
*/
uint64_t GetDirectTransactionID() const;
/**
* @brief Initialize the object. Overload of sdv::IObjectControl::Initialize.
* @param[in] ssObjectConfig Optional configuration string.
*/
void Initialize(const sdv::u8string& ssObjectConfig) override;
/**
* @brief Get the current status of the object. Overload of sdv::IObjectControl::GetStatus.
* @return Return the current status of the object.
*/
sdv::EObjectStatus GetStatus() const override;
/**
* @brief Set the component operation mode. Overload of sdv::IObjectControl::SetOperationMode.
* @param[in] eMode The operation mode, the component should run in.
*/
void SetOperationMode(sdv::EOperationMode eMode) override;
/**
* @brief Shutdown called before the object is destroyed. Overload of sdv::IObjectControl::Shutdown.
*/
void Shutdown() override;
/**
* @brief Unregister a previously registered signal. This will render all subscriptions and provider connections invalid.
* @param[in] ssSignalName Name of the signal to unregister.
* @param[in] eDirection The signal direction determines from which map the signal should be unregistered.
*/
void UnregisterSignal(const sdv::u8string& ssSignalName, sdv::core::ESignalDirection eDirection);
/**
* @brief Find the signal with the supplied name.
* @param[in] rssSignalName Name of the signal to find.
* @param[in] eDirection The signal direction determines at which map the signal should be searched for.
* @return Pointer to the signal or NULL when the signal could not be found.
*/
CSignal* FindSignal(const sdv::u8string& rssSignalName, sdv::core::ESignalDirection eDirection);
/**
* @brief Finalize a transaction transaction. Any update made on this interface between the start and the finalize will be
* in effect at once.
* @param[in] pTransaction The transaction to finalize.
*/
void FinishTransaction(const CTransaction* pTransaction);
/**
* @brief Get the trigger execution scheduler.
* @return Returns a reference to the contained trigger execution scheduler.
*/
CScheduler& GetScheduler();
/**
* @brief Remove a trigger object from the trigger map.
* @param[in] pTrigger Pointer to the trigger object to remove.
*/
void RemoveTxTrigger(CTrigger* pTrigger);
private:
mutable std::mutex m_mtxSignals; ///< Signal object map protection.
std::map<sdv::u8string, CSignal> m_mapRxSignals; ///< Signal object map.
std::map<sdv::u8string, CSignal> m_mapTxSignals; ///< Signal object map.
sdv::EObjectStatus m_eObjectStatus = sdv::EObjectStatus::initialization_pending; ///< Object status.
std::atomic_uint64_t m_uiTransactionCnt = 1ull; ///< Transaction counter.
std::mutex m_mtxTransactions; ///< List with transactions access.
std::list<CTransaction> m_lstTransactions; ///< List with transactions.
uint64_t m_uiDirectTransactionID; ///< Current direct transaction ID.
CScheduler m_scheduler; ///< Scheduler for trigger execution.
mutable std::mutex m_mtxTriggers; ///< Trigger object map protection.
std::map<CTrigger*, std::unique_ptr<CTrigger>> m_mapTriggers; ///< Trigger object map.
};
DEFINE_SDV_OBJECT(CDispatchService)
#endif // !defined DISPATCH_SERVICE_H