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openvehicle-api/sdv_services/task_timer/simulationtasktimer.h
tompzf 6ed4b1534e Precommit (#1)
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/**
* @file simulationtasktimer.h
* @author Sudipta Babu Durjoy FRD DISS21 (mailto:sudipta.durjoy@zf.com)
* @brief
* @version 1.0
* @date 2023-05-24
*
* @copyright Copyright ZF Friedrichshafen AG (c) 2023
*
*/
#ifndef SIMULATION_TASK_TIMER_H
#define SIMULATION_TASK_TIMER_H
#include <interfaces/core.h>
#include <interfaces/timer.h>
#include <support/interface_ptr.h>
#include <support/component_impl.h>
#include <map>
#include <set>
#include <fstream>
#ifdef _WIN32
// Resolve conflict
#pragma push_macro("interface")
#undef interface
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <WinSock2.h>
#include <Windows.h>
#include <timeapi.h>
// Resolve conflict
#pragma pop_macro("interface")
#ifdef GetClassInfo
#undef GetClassInfo
#endif
#elif defined __unix__
#include <signal.h>
#include <unistd.h>
#include <mutex>
#include <time.h>
#include <sys/times.h>
#else
#error OS is not supported!
#endif
// Forward declaration
class CSimulationTaskTimerService;
/**
* @brief Timer object managing the lifetime of the timer.
*/
class CSimulationTimer : public sdv::IInterfaceAccess, public sdv::IObjectDestroy, public sdv::core::ITimerSimulationStep
{
public:
/**
* @brief Constructor
* @param[in] rtimersvc Reference to the task timer service.
* @param[in] uiPeriod The period of the task timer (must not be 0) in ms.
* @param[in] pExecute Pointer to the interface containing the execution function.
*/
CSimulationTimer(CSimulationTaskTimerService& rtimersvc, uint32_t uiPeriod, sdv::core::ITaskExecute* pExecute);
// Interface map
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::IObjectDestroy)
SDV_INTERFACE_ENTRY(sdv::core::ITimerSimulationStep)
END_SDV_INTERFACE_MAP()
/**
* @brief Destroy the object. Overload of sdv::IObjectDestroy::DestroyObject.
*/
virtual void DestroyObject() override;
/**
* @brief Method to set the time which has past from the last simulation step.
* @param[in] uiSimulationStep the time in microseconds which has past from the last simulation step.
*/
virtual void SimulationStep(/*in*/ uint64_t uiSimulationStep) override;
/**
* @brief Operator returning info about the validity of the timer.
*/
operator bool() const;
private:
//#ifdef _WIN32
// /**
// * @brief Execution function called by the timer.
// */
// void ExecuteCallback();
//
//#endif
sdv::CLifetimeCookie m_cookie = sdv::CreateLifetimeCookie(); ///< Lifetime cookie to manage the module lifetime.
CSimulationTaskTimerService& m_rtimersvc; ///< Reference to the task timer service
sdv::core::ITaskExecute* m_pExecute = nullptr; ///< Pointer to the execution callback interface.
uint64_t m_uiInitializedPeriod = 0; ///< Period in microseconds when timer is initialized.
uint64_t m_uiPeriod = 0; ///< Decreasing period counter, if 0 execution is called.
bool m_bRunning = false; ///< When set, the timer is running.
bool m_bPrioritySet = false; ///< When set, the priority of the task was increased.
};
/**
* @brief Task timer class to execute task periodically
*/
class CSimulationTaskTimerService : public sdv::CSdvObject, public sdv::IObjectControl, public sdv::core::ITaskTimer,
public sdv::core::ITimerSimulationStep
{
public:
/**
* @brief Constructor configure and initializes the timer.
*/
CSimulationTaskTimerService();
/**
* @brief Destructor cleans up the timer if there is no active task and delete it after.
*/
virtual ~CSimulationTaskTimerService() override;
// Interface map
BEGIN_SDV_INTERFACE_MAP()
SDV_INTERFACE_ENTRY(sdv::IObjectControl)
SDV_INTERFACE_ENTRY(sdv::core::ITaskTimer)
SDV_INTERFACE_ENTRY(sdv::core::ITimerSimulationStep)
END_SDV_INTERFACE_MAP()
// Object declarations
DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::SystemObject)
DECLARE_OBJECT_CLASS_NAME("SimulationTaskTimerService")
DECLARE_OBJECT_SINGLETON()
/**
* @brief Initialize the object. Overload of sdv::IObjectControl::Initialize.
* @param[in] ssObjectConfig Optional configuration string.
*/
virtual void Initialize(/*in*/ const sdv::u8string& ssObjectConfig) override;
/**
* @brief Get the current status of the object. Overload of sdv::IObjectControl::GetStatus.
* @return Return the current status of the object.
*/
virtual sdv::EObjectStatus GetStatus() const override;
/**
* @brief Set the component operation mode. Overload of sdv::IObjectControl::SetOperationMode.
* @param[in] eMode The operation mode, the component should run in.
*/
virtual void SetOperationMode(/*in*/ sdv::EOperationMode eMode) override;
/**
* @brief Shutdown called before the object is destroyed. Overload of sdv::IObjectControl::Shutdown.
* @attention Implement calls to other SDV objects here as this is no longer considered safe during the destructor of the object!
* After a call to shutdown any threads/callbacks/etc that could call other SDV objects need to have been stopped.
* The SDV object itself is to remain in a state where it can respond to calls to its interfaces as other objects may still call it during the shutdown sequence!
* Any subsequent call to GetStatus should return EObjectStatus::destruction_pending
*/
virtual void Shutdown() override;
/**
* @brief Method to execute the user-defined task periodically until ShutdownTask is called.
* @param[in] uiPeriod The time period in milliseconds in which the task should executed.
* @param[in] pTask Interface to the task object exposing the ITaskExecute interface. The object must be kept alive
* until the timer has been destroyed.
* @return Returns an interface to the task timer object. Use sdv::IObjectDestroy to terminate the timer.
*/
virtual sdv::IInterfaceAccess* CreateTimer(uint32_t uiPeriod, sdv::IInterfaceAccess* pTask) override;
/**
* @brief Method to set the time which has past from the last simulation step.
* @param[in] uiSimulationStep the time in microseconds which has past from the last simulation step.
*/
virtual void SimulationStep(/*in*/ uint64_t uiSimulationStep) override;
/**
* @brief Remove the timer from from the timer map.
* @param[in] pTimer Pointer to the timer object to remove.
*/
void RemoveTimer(CSimulationTimer* pTimer);
private:
sdv::EObjectStatus m_eObjectStatus = sdv::EObjectStatus::initialization_pending; ///< Object operation status
std::mutex m_mtxTasks; ///< Mutex for tasks
std::map<CSimulationTimer*, std::unique_ptr<CSimulationTimer>> m_mapTasks; ///< Set to get the active tasks
};
DEFINE_SDV_OBJECT(CSimulationTaskTimerService)
#endif // !define SIMULATION_TASK_TIMER_H