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195 lines
7.0 KiB
C++
195 lines
7.0 KiB
C++
/**
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* @file simulationtasktimer.h
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* @author Sudipta Babu Durjoy FRD DISS21 (mailto:sudipta.durjoy@zf.com)
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* @brief
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* @version 1.0
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* @date 2023-05-24
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*
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* @copyright Copyright ZF Friedrichshafen AG (c) 2023
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*
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*/
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#ifndef SIMULATION_TASK_TIMER_H
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#define SIMULATION_TASK_TIMER_H
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#include <interfaces/core.h>
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#include <interfaces/timer.h>
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#include <support/interface_ptr.h>
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#include <support/component_impl.h>
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#include <map>
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#include <set>
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#include <fstream>
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#ifdef _WIN32
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// Resolve conflict
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#pragma push_macro("interface")
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#undef interface
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <WinSock2.h>
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#include <Windows.h>
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#include <timeapi.h>
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// Resolve conflict
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#pragma pop_macro("interface")
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#ifdef GetClassInfo
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#undef GetClassInfo
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#endif
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#elif defined __unix__
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#include <signal.h>
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#include <unistd.h>
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#include <mutex>
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#include <time.h>
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#include <sys/times.h>
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#else
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#error OS is not supported!
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#endif
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// Forward declaration
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class CSimulationTaskTimerService;
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/**
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* @brief Timer object managing the lifetime of the timer.
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*/
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class CSimulationTimer : public sdv::IInterfaceAccess, public sdv::IObjectDestroy, public sdv::core::ITimerSimulationStep
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{
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public:
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/**
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* @brief Constructor
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* @param[in] rtimersvc Reference to the task timer service.
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* @param[in] uiPeriod The period of the task timer (must not be 0) in ms.
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* @param[in] pExecute Pointer to the interface containing the execution function.
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*/
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CSimulationTimer(CSimulationTaskTimerService& rtimersvc, uint32_t uiPeriod, sdv::core::ITaskExecute* pExecute);
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// Interface map
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BEGIN_SDV_INTERFACE_MAP()
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SDV_INTERFACE_ENTRY(sdv::IObjectDestroy)
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SDV_INTERFACE_ENTRY(sdv::core::ITimerSimulationStep)
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END_SDV_INTERFACE_MAP()
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/**
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* @brief Destroy the object. Overload of sdv::IObjectDestroy::DestroyObject.
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*/
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virtual void DestroyObject() override;
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/**
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* @brief Method to set the time which has past from the last simulation step.
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* @param[in] uiSimulationStep the time in microseconds which has past from the last simulation step.
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*/
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virtual void SimulationStep(/*in*/ uint64_t uiSimulationStep) override;
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/**
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* @brief Operator returning info about the validity of the timer.
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*/
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operator bool() const;
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private:
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//#ifdef _WIN32
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// /**
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// * @brief Execution function called by the timer.
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// */
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// void ExecuteCallback();
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//
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//#endif
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sdv::CLifetimeCookie m_cookie = sdv::CreateLifetimeCookie(); ///< Lifetime cookie to manage the module lifetime.
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CSimulationTaskTimerService& m_rtimersvc; ///< Reference to the task timer service
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sdv::core::ITaskExecute* m_pExecute = nullptr; ///< Pointer to the execution callback interface.
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uint64_t m_uiInitializedPeriod = 0; ///< Period in microseconds when timer is initialized.
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uint64_t m_uiPeriod = 0; ///< Decreasing period counter, if 0 execution is called.
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bool m_bRunning = false; ///< When set, the timer is running.
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bool m_bPrioritySet = false; ///< When set, the priority of the task was increased.
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};
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/**
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* @brief Task timer class to execute task periodically
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*/
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class CSimulationTaskTimerService : public sdv::CSdvObject, public sdv::IObjectControl, public sdv::core::ITaskTimer,
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public sdv::core::ITimerSimulationStep
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{
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public:
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/**
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* @brief Constructor configure and initializes the timer.
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*/
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CSimulationTaskTimerService();
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/**
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* @brief Destructor cleans up the timer if there is no active task and delete it after.
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*/
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virtual ~CSimulationTaskTimerService() override;
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// Interface map
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BEGIN_SDV_INTERFACE_MAP()
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SDV_INTERFACE_ENTRY(sdv::IObjectControl)
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SDV_INTERFACE_ENTRY(sdv::core::ITaskTimer)
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SDV_INTERFACE_ENTRY(sdv::core::ITimerSimulationStep)
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END_SDV_INTERFACE_MAP()
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// Object declarations
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DECLARE_OBJECT_CLASS_TYPE(sdv::EObjectType::SystemObject)
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DECLARE_OBJECT_CLASS_NAME("SimulationTaskTimerService")
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DECLARE_OBJECT_SINGLETON()
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/**
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* @brief Initialize the object. Overload of sdv::IObjectControl::Initialize.
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* @param[in] ssObjectConfig Optional configuration string.
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*/
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virtual void Initialize(/*in*/ const sdv::u8string& ssObjectConfig) override;
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/**
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* @brief Get the current status of the object. Overload of sdv::IObjectControl::GetStatus.
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* @return Return the current status of the object.
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*/
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virtual sdv::EObjectStatus GetStatus() const override;
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/**
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* @brief Set the component operation mode. Overload of sdv::IObjectControl::SetOperationMode.
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* @param[in] eMode The operation mode, the component should run in.
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*/
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virtual void SetOperationMode(/*in*/ sdv::EOperationMode eMode) override;
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/**
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* @brief Shutdown called before the object is destroyed. Overload of sdv::IObjectControl::Shutdown.
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* @attention Implement calls to other SDV objects here as this is no longer considered safe during the destructor of the object!
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* After a call to shutdown any threads/callbacks/etc that could call other SDV objects need to have been stopped.
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* The SDV object itself is to remain in a state where it can respond to calls to its interfaces as other objects may still call it during the shutdown sequence!
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* Any subsequent call to GetStatus should return EObjectStatus::destruction_pending
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*/
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virtual void Shutdown() override;
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/**
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* @brief Method to execute the user-defined task periodically until ShutdownTask is called.
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* @param[in] uiPeriod The time period in milliseconds in which the task should executed.
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* @param[in] pTask Interface to the task object exposing the ITaskExecute interface. The object must be kept alive
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* until the timer has been destroyed.
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* @return Returns an interface to the task timer object. Use sdv::IObjectDestroy to terminate the timer.
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*/
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virtual sdv::IInterfaceAccess* CreateTimer(uint32_t uiPeriod, sdv::IInterfaceAccess* pTask) override;
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/**
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* @brief Method to set the time which has past from the last simulation step.
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* @param[in] uiSimulationStep the time in microseconds which has past from the last simulation step.
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*/
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virtual void SimulationStep(/*in*/ uint64_t uiSimulationStep) override;
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/**
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* @brief Remove the timer from from the timer map.
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* @param[in] pTimer Pointer to the timer object to remove.
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*/
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void RemoveTimer(CSimulationTimer* pTimer);
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private:
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sdv::EObjectStatus m_eObjectStatus = sdv::EObjectStatus::initialization_pending; ///< Object operation status
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std::mutex m_mtxTasks; ///< Mutex for tasks
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std::map<CSimulationTimer*, std::unique_ptr<CSimulationTimer>> m_mapTasks; ///< Set to get the active tasks
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};
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DEFINE_SDV_OBJECT(CSimulationTaskTimerService)
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#endif // !define SIMULATION_TASK_TIMER_H
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